Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AbrahamR, AndrewAMD), 1,305 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
Cel Shading on Level Geometry? #29940
07/06/04 08:25
07/06/04 08:25
Joined: Jul 2004
Posts: 31
V
ViolentVibrator Offline OP
Newbie
ViolentVibrator  Offline OP
Newbie
V

Joined: Jul 2004
Posts: 31
Is there any way to acheive a cel shading effect on level geometry? Like black lines rendered on edges, etc.

thanks,
trav


This game sucks, im going to go play God now.
Re: Cel Shading on Level Geometry? [Re: ViolentVibrator] #29941
07/06/04 08:35
07/06/04 08:35
Joined: Jul 2003
Posts: 1,563
B
blaaaaa Offline
Expert
blaaaaa  Offline
Expert
B

Joined: Jul 2003
Posts: 1,563
although its not a shader, maybe you could make a "border" out of black blocks but that would be a loooot of work

Re: Cel Shading on Level Geometry? [Re: blaaaaa] #29942
07/06/04 09:27
07/06/04 09:27
Joined: Jul 2004
Posts: 31
V
ViolentVibrator Offline OP
Newbie
ViolentVibrator  Offline OP
Newbie
V

Joined: Jul 2004
Posts: 31
Hehe that would be so much portals though! I have a small town for the map.. I bet it wouldnt even compile hehe. Im thinking of putting black lines on all the textures.. see how that looks.. thanks for the reply man,

peace


This game sucks, im going to go play God now.
Re: Cel Shading on Level Geometry? [Re: ViolentVibrator] #29943
07/06/04 09:41
07/06/04 09:41
Joined: Jul 2003
Posts: 1,563
B
blaaaaa Offline
Expert
blaaaaa  Offline
Expert
B

Joined: Jul 2003
Posts: 1,563
youre right, black lines in the texture i guess thats a good idea, but you would have to align the texture on each block manually, wouldnt you ? thats quite much work, either ^^

Re: Cel Shading on Level Geometry? [Re: blaaaaa] #29944
07/06/04 10:55
07/06/04 10:55
Joined: Jul 2004
Posts: 31
V
ViolentVibrator Offline OP
Newbie
ViolentVibrator  Offline OP
Newbie
V

Joined: Jul 2004
Posts: 31
yessum.. but i have many nifty tricks in my magical sack young jedi :-D


This game sucks, im going to go play God now.
Re: Cel Shading on Level Geometry? [Re: ViolentVibrator] #29945
07/07/04 05:06
07/07/04 05:06
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
SOLUTION:

1.) import a part of your map (for example a house) in MED
2.) do some work on vertices when needed, delete surfaces in inner blocks
3.) export to 3ds
4.) load it in Milkshape
5.) select all vertices and do the fat-boy-tool method
6.) reload it in MED
7.) flip normals
8.) do a black skin, save as mdl
9.) reload in WED as mdl. its the same size (a bit bigger caused by the milkshape manipulation) as your originally map part. Pose it and make it passable. NO OVERLAY!!!


Sincerly
Christian Behrenberg

BTW: you mean OUTLINING. Celshading could be done by special painting the textures.

Re: Cel Shading on Level Geometry? [Re: HeelX] #29946
07/07/04 08:25
07/07/04 08:25
Joined: Oct 2003
Posts: 101
Dortmund, Germany
Lutz_Tewes Offline
Member
Lutz_Tewes  Offline
Member

Joined: Oct 2003
Posts: 101
Dortmund, Germany
This method is a lot of work and I donīt think it will look very good.
You will get a wonderfull z-buffer-problem, all edges will dance around
in a distance. To solve it, you have to change clip_near to a higher value
so you can look threw the walls next to you.

But anyway, here a some remarks to make it a little bit easier:
3)do not export to 3ds, export to md2!
your model will not be rotated and keeps its size.
6)save it as milkshape.asc and be shure to scale it 1(!!!)when you
import it into med.

Thatīs the best way for exporting and importing models without loosing
orientation, zeropoint or scaling.

I agree with Christian, better work it out with your textures...


I am still a Newbie since A4 ! www.Lutz-Tewes.de
Re: Cel Shading on Level Geometry? [Re: Lutz_Tewes] #29947
07/07/04 21:23
07/07/04 21:23
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Hello Lutz, nice to hear you again.

In parallel to my suggested method I can only say that I've made some parts of a map outlined an it looks quite impressive.

I suggest to try it out.

Sincerly
Christian Behrenberg

Re: Cel Shading on Level Geometry? [Re: HeelX] #29948
07/09/04 04:42
07/09/04 04:42
Joined: Jul 2004
Posts: 31
V
ViolentVibrator Offline OP
Newbie
ViolentVibrator  Offline OP
Newbie
V

Joined: Jul 2004
Posts: 31
alright.. well what if the player is only seeing a max ammount of 4 houses at a time? that shouldnt cause problems should it? thanks in advance for the help.. again..


This game sucks, im going to go play God now.
Re: Cel Shading on Level Geometry? [Re: HeelX] #29949
07/09/04 04:47
07/09/04 04:47
Joined: Jul 2004
Posts: 31
V
ViolentVibrator Offline OP
Newbie
ViolentVibrator  Offline OP
Newbie
V

Joined: Jul 2004
Posts: 31
well there are other models also, he may see mailboxes, trees, light poles and cars, then other entitys...


This game sucks, im going to go play God now.
Page 1 of 2 1 2

Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1