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Cel Shading on Level Geometry?
#29940
07/06/04 08:25
07/06/04 08:25
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Joined: Jul 2004
Posts: 31
ViolentVibrator
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Posts: 31
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Is there any way to acheive a cel shading effect on level geometry? Like black lines rendered on edges, etc.
thanks, trav
This game sucks, im going to go play God now.
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Re: Cel Shading on Level Geometry?
[Re: blaaaaa]
#29942
07/06/04 09:27
07/06/04 09:27
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Joined: Jul 2004
Posts: 31
ViolentVibrator
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Hehe that would be so much portals though! I have a small town for the map.. I bet it wouldnt even compile hehe. Im thinking of putting black lines on all the textures.. see how that looks.. thanks for the reply man,
peace
This game sucks, im going to go play God now.
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Re: Cel Shading on Level Geometry?
[Re: blaaaaa]
#29944
07/06/04 10:55
07/06/04 10:55
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Joined: Jul 2004
Posts: 31
ViolentVibrator
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yessum.. but i have many nifty tricks in my magical sack young jedi :-D
This game sucks, im going to go play God now.
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Re: Cel Shading on Level Geometry?
[Re: HeelX]
#29948
07/09/04 04:42
07/09/04 04:42
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Joined: Jul 2004
Posts: 31
ViolentVibrator
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alright.. well what if the player is only seeing a max ammount of 4 houses at a time? that shouldnt cause problems should it? thanks in advance for the help.. again..
This game sucks, im going to go play God now.
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Re: Cel Shading on Level Geometry?
[Re: HeelX]
#29949
07/09/04 04:47
07/09/04 04:47
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Joined: Jul 2004
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ViolentVibrator
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well there are other models also, he may see mailboxes, trees, light poles and cars, then other entitys...
This game sucks, im going to go play God now.
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