BMAP* skin_char = ent_getskin(me,1); if(dovme_t == 1) { bmap_blit (skin_char,dovme_1, vector(dovme_x,dovme_y,0), vector(bmap_width(dovme_1),bmap_height(dovme_1),0)); ent_setskin(me,skin_char,1); }
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