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Re: DX_Ball 2 [Re: EID] #342215
09/24/10 20:23
09/24/10 20:23
Joined: Nov 2009
Posts: 89
Germany, NRW
T
TrackingKeks Offline
Junior Member
TrackingKeks  Offline
Junior Member
T

Joined: Nov 2009
Posts: 89
Germany, NRW
Have you assigned the action "ball" to the ball entity? Thie is required to start the action.

Besides you don't need a loop in the main function...

function main()
{
level_load("TrySprite.wmb"); // load the level
//wait(2); You don't need this
camera.x = 200;
camera.y = 0;
camera.z =-50;
}


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Re: DX_Ball 2 [Re: TrackingKeks] #342221
09/25/10 00:25
09/25/10 00:25
Joined: Jul 2010
Posts: 32
E
EID Offline OP
Newbie
EID  Offline OP
Newbie
E

Joined: Jul 2010
Posts: 32
hello my bro . sure i am assigned the action to the ball and it's moveing but the problem i want to move like that (http://www.youtube.com/watch?v=T9ClZvzy3hI&feature=related) also i was write an action to the blade to move like in video left and right. please help me .
Appreciate your kindly reply.

Thanks a lot.

Last edited by EID; 09/25/10 05:27.
Re: DX_Ball 2 [Re: EID] #342300
09/26/10 12:23
09/26/10 12:23
Joined: Jul 2010
Posts: 32
E
EID Offline OP
Newbie
EID  Offline OP
Newbie
E

Joined: Jul 2010
Posts: 32
please help......

Re: DX_Ball 2 [Re: EID] #342303
09/26/10 12:56
09/26/10 12:56
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
You want three walls and a paddle no?
because all those things are really confusing


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: DX_Ball 2 [Re: Liamissimo] #342308
09/26/10 13:43
09/26/10 13:43
Joined: Jul 2010
Posts: 32
E
EID Offline OP
Newbie
EID  Offline OP
Newbie
E

Joined: Jul 2010
Posts: 32
yes i need three walls and a paddle to keep the ball life . just it .
hints.
1- the ball and the paddle is an entity
2- i have level consist of three walls .
3- after i animate the ball by c_move function the ball pass the wall and don't collide with the paddle .
4- the paddle move right and left by c_move function.
that's all about my project . if u want to see the project i can send it to your e-mail.
Thanks a lot.

Re: DX_Ball 2 [Re: EID] #342311
09/26/10 14:01
09/26/10 14:01
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Why do you do it in 3D? That is way more complicated? Just use the example I gave you and add 3 other walls wink

If you need mor help PM me.


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
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