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Re: unity 3 [Re: darkinferno] #343166
10/04/10 06:13
10/04/10 06:13
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Quote:
So to all stop comparing Unity and 3DGS !

Don't give up, this is what the purpose of this forum.

Re: unity 3 [Re: Frederick_Lim] #343183
10/04/10 09:30
10/04/10 09:30
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Ok so perhaps it's also me , so i must stop laugh !

@darkinferno :
You can find theses infos on the new features description :
Integrated Lightmapping via Illuminate Labs' Beast. Documentation.
Automatic generation of lightmap UVs (mesh import setting).
Terrains use the same solution and gain a whole new look when used with skylight.
You no longer use special "Lightmapped" shaders; all shaders that interact with lighting can handle lightmaps. Dynamic shadows from characters mix with lightmaps properly.

So no problem you'll have terrain and levels with lightmaps OK , and that's work in combination with shaders !

Oetherwise, go to their forum and ask them !


If you upgrade that a big big amount of money; and the difference is too small like 800 Euros for A8 Pro that is only 300 Euro difference to Unity Pro that costs 1100 Euros.

I think i wouldn't hesitate to buy Unity Pro instead, for the price you'll have a complete today next gen engine with Deffered shading already integrated with their last technology (some sort of shaders pass by surface) and a AAA Lightmapper !!! All that with top nocth integrated terrain editor etc ...

And don't forget their are some others really cool things like :
- Tree generator
- New CharacterMotor script for use with CharacterControllers.
Proper movement on slopes and steps without loosing grounding ...
- Surface shaders
- Soft particles
etc ...

Well just my personnal opinion !

Last edited by ratchet; 10/04/10 14:41.
Re: unity 3 [Re: ratchet] #345221
10/24/10 11:45
10/24/10 11:45
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
yes am aware of unitys features, i was referring to what A8 pro would have to do for me to consider buying it...

Re: unity 3 [Re: darkinferno] #345291
10/24/10 20:24
10/24/10 20:24
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
Senior Member
maslone1  Offline
Senior Member

Joined: Jul 2007
Posts: 424
EUROPE
I LOVE the workflow in Unity!


A8c, Blender, FlStudio, Unity3d
Re: unity 3 [Re: maslone1] #345412
10/25/10 22:55
10/25/10 22:55
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

For me, Unity let's me (mostly artist, barely programmer) get my stuff into a 'working' environment quickly and easily. Some people have said that A7/8 has a much easier programming method. This may be true, but if I have to fight with the asset import/export, level editor, lighting, etc. in addition to trying to learn the programming...well, I'd rather go with a program where I only have to worry about the programming curve because all the rest of the stuff works easily.

I hate to say it, but it feels like Conitec has pretty much thrown in the towel on the whole game-engine thing. Looking at the choices out there now, A8 seems WAY overpriced (reduce the costs in half and you'd be in the right ballpark, IMHO). For A8 to get back into the game, Conitec would have to do a serious re-write of a lot of things.

1) Re-design the layout/workflow of the level editor (GED/WED should be combined). Optionally, look at the one or two decent 'level editors' out there and write 'modules/plugins' for them (I'm looking at 3D World Studio and QuArK in particular).

2) Drop MED and integrate it's basic import/export functions into the level editor. A8 doesn't have it's own 2d graphics editor, nor does it have it's own music or sound editor...why have it's own model editor? Pointless.

3) Develop SED to be more, or, better still, find a way to integrate it into MS Visual Studio somehow.

4) Write specific COLLADA import/export plugins for the major 3D packages out there (Lightwave, XSI, Maya, 3DS MAX, Cinema4D, Blender); if they have the time, or it's 'easy', toss out some for the lesser-used programs (Hexagon, Carrara, TrueSpace).

5) Design a kick-ass PDF users guide, and keep it updated, and available for free download for anyone (not just 'registerd users').

6) Drop the multiple-versions (Free, Commercial, etc) and just have one single version with three different licences; 'non-profit' (cheapest), 'single-title' (low), 'unlimited' (expensive). Price wise, if all this was added, I could see the prices they kinda have now; $50, $350, and $750, lets say. Maybe work out some kind of 'studio' pricing for multiple licenses.

I'm sure there is more, but that's the major things I see. Anyway, I still keep my eye on Conitec, but I haven't seriously used 3D Game Studio in years, opting for more easy-to-use engines like dxStudio and Unity.


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: unity 3 [Re: Paul_L_Ming] #345484
10/26/10 19:33
10/26/10 19:33
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
@Paul_L_Ming :
I agree totally ! i already talked about these things lot of times already laugh
But A8 is A8, it's not Unity or Torque 3D !
Like Dark Basic Pro is Dark Basic Pro !

A8 targets Coders mainly, beginners, kids, new comers to 3D, people targetting little games !
Not lot of people in the forum target beginning 3D art and programming after, they instead target programming before !

It's like DB PRo it's not the same target than Unity or Torque 3D ! and Unity have a big whole team behind, 3DGS or DB Pro can't fight against that with one or two programmers !
And they don't try to do as same things caus they target others people !

The main problems of A8 are :

It's not a pleasure to work with A8 :
When you have used Unity , it's hard to work back with A8 !
* You must use MED ,SED and WED, not all in one !!!
* Lot of things in Unity only need a click (apply shaders,
choose textures, models, apply simple physics ....)
* A real pleasure to make great terrains form nothing directly
in Unity
* Only one button to run your level
* Interface use is a pleasure !

- Price :
Even more with Unity having a free version ! A8 is becoming too expensive as years passes, and other big packages have more and more easy to use advanced tools and features (workflow)

- Beta for code mainly : more and more code functions
very good for coders , who will use all these functions ???
A lot of new functions are for specific user request : Even they will never make a real game !!!!

- New template took lot more than a year (and more i think) to be done frown !!!!!! It would be main priority, 3D artists and beginners !



Well, but some good steps are done with A8 in right direction to please 3D artists :
- FBX import working great and with Blender
- new Templates are coming ( i hope to see Space ship
template, flying template also !)
- new Lite C usefull libraries are coming
- More often Betas
- Physx integration
- Collision library will be using Physx

I bought A8, and i'm happy with it laugh!
I would want lot more oriented 3D artist things , but it's OK , A8 is not Unity !!!! For little games , even medium , by using clever LOD and good tips you can manage do great casual/little/medium games !

Yes Unity workflow is lot lot more fast to work with :
Texture browser, assets browser, terrain editor, physics properties, template panels all in Unity Editor,
and shaders applyable in one click !
But it's big BIG team behind !!!!!!!!!!!!

Don't forget even with Unity, if you're not a medium/good 3D artists then only your terrains only will be great !
(Unity gives great package of floor textures ot users)

Unity won't make 3D characters, cars and all Village , spaceships models and textures for you !

You can make great things with A8 , even if it asks more work than Unity indeed !
But do you have enought 3D skills to make something visually good even with A8 laugh ??????
Ask yourself that before asking more powerfull engine !

Last edited by ratchet; 10/26/10 19:46.
Re: unity 3 [Re: ratchet] #346967
11/10/10 22:44
11/10/10 22:44
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I found something interesting today, the Unity people do not only care about technology, they now also help to publish the products:
http://unity3d.com/union/

I find this idea not that bad. It helps them all, it saves a lot of time for the developers and they get noticed the same way like all the other developers publishing through this channel.

Besides that they also want to launch an asset store:
http://www.marketwire.com/press-release/...ore-1350977.htm


Models, Textures and Games from Dexsoft
Re: unity 3 [Re: Machinery_Frank] #346975
11/10/10 23:47
11/10/10 23:47
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
It's a great idea !

Developpers will be able to publish titles if they are good , easily wihtout needing to seek for a publisher !
And it's said 80% of income will go to the developper !
A good way to make Unity even more popular !

Selling Assets , is an idea already done in Torque 3D or Dark Basic pro site.
For FPS craetor they also put a store to directly purchase
any model needed for making a game !
I find it a really good idea, if the models and model Packs will be quality !

A8 could also make that , it would only boost A8 visual quality games i think !
Some coder, buying a quality level pack, would make a game
tat at least would have a visual attractive level laugh

Re: unity 3 [Re: ratchet] #347003
11/11/10 13:17
11/11/10 13:17
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: ratchet
It's a great idea !


It is not just an idea. I just checked. The new version 3.1 already has the content store integrated. You can indeed buy assets directly inside the editor, followed by downloading and importing into your current project.


Models, Textures and Games from Dexsoft
Re: unity 3 [Re: Machinery_Frank] #347780
11/18/10 22:37
11/18/10 22:37
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Great Video of unity presentation with the author that started
all that crazy tool engine in the old days !

Unity Keynote video

They are seeing big with 360 and PS3 support also laugh

They show the integrated workshop in the editor working that is a great idea (i hope they will put free stuff also or free user made assets ?)

I think they will be successfull for log of time with Iphone
support that is a device that will be succefull with all new incoming versions.

I find too much expensive Android dev kit.
And Android devices are juts coming not established in Europe.
Shiva 3D is lot more affordable for Android dev for example.
But at least they have the tools to develop on it laugh


Last edited by ratchet; 11/18/10 22:38.
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