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Re: SMEE - Surreal Material Effects/Shader Editor ! [Re: Locoweed] #30114
12/09/04 11:43
12/09/04 11:43
Joined: Dec 2004
Posts: 17
S
sniper5774 Offline
Newbie
sniper5774  Offline
Newbie
S

Joined: Dec 2004
Posts: 17
nadester nice editor comes in handy


AMD64 3000+ | 512ddr ram | Geforce FX5200 128 | 120gig hard drive
Re: SMEE - Surreal Material Effects/Shader Editor ! [Re: sniper5774] #30115
12/10/04 09:59
12/10/04 09:59
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
Im sure most of you have seen this! .... for those that didnt here is the real meaning of smee



JK Nade no offense


Re: SMEE - Surreal Material Effects/Shader Editor [Re: nuclear_winter] #30116
12/10/04 10:25
12/10/04 10:25
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
LOL

Smee thinks that 'tis amusing

As an update for the occasion, SMEE2 is still in development and is working quite nicely. Sadly we aren't (obviously) able to devote all of our time to the projects so it runs along the sidelines of everything else in development- although we are making gradual headway!

Perhaps we'll release a video in the coming month or so of it in action .

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: SMEE - Surreal Material Effects/Shader Editor [Re: Rhuarc] #30117
03/29/05 09:03
03/29/05 09:03
Joined: Aug 2002
Posts: 402
USA
lionclaws Offline
Senior Member
lionclaws  Offline
Senior Member

Joined: Aug 2002
Posts: 402
USA
Nadester!,u de man.It's really a cool tool thanx for your contribution.


Good lighting doesn't just happen,it's designed.
Re: SMEE - Surreal Material Effects/Shader Editor [Re: lionclaws] #30118
03/29/05 10:15
03/29/05 10:15
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
Can't wait, SMEE-II sounds cool!


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
Re: SMEE - Surreal Material Effects/Shader Editor [Re: Braxton] #30119
03/29/05 10:23
03/29/05 10:23
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline OP

Expert
Nadester  Offline OP

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
Heheh.. development on it is trickling slowly, but we're still moving foreward - which is good. Rhuarc's working on the SMEEScript compiler as I type this post!

Gahh... I've already said too much


--Eric
Re: SMEE - Surreal Material Effects/Shader Editor [Re: Nadester] #30120
03/29/05 11:12
03/29/05 11:12
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
*removes a large knife from Nadesters back*
That will be an example for the next guy who blabs his mouth

Now that the beans are spilled...

Let's just say that SMEE BasicShade will make coding shaders very simple, quick, efficient, and also make them very compatible with tools for reducing render targets and more . So far things are working very nice. More info sometime in the future.... (but if it's too soon Nadester might find himself at ends with a chainsaw.... )

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: SMEE - Surreal Material Effects/Shader Editor [Re: Rhuarc] #30121
03/29/05 11:14
03/29/05 11:14
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
Awsome can you give us an example of the languege?


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
Re: SMEE - Surreal Material Effects/Shader Editor [Re: Braxton] #30122
03/29/05 11:15
03/29/05 11:15
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Not yet .

We're still working out a few parts of it (although it is functional as is)

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: SMEE - Surreal Material Effects/Shader Editor [Re: Rhuarc] #30123
03/29/05 11:17
03/29/05 11:17
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline OP

Expert
Nadester  Offline OP

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
Wait till he goes to bed Brax, and I'll upload some code

Hahah nahh.. I wouldn't do that *glares at rhuarc's chain saw*


--Eric
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