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Re: SMEE - Surreal Material Effects/Shader Editor !
[Re: Locoweed]
#30114
12/09/04 11:43
12/09/04 11:43
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Joined: Dec 2004
Posts: 17
sniper5774
Newbie
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Newbie
Joined: Dec 2004
Posts: 17
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nadester nice editor comes in handy
AMD64 3000+ | 512ddr ram | Geforce FX5200 128 | 120gig hard drive
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Re: SMEE - Surreal Material Effects/Shader Editor
[Re: nuclear_winter]
#30116
12/10/04 10:25
12/10/04 10:25
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Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
Expert
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Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
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LOL Smee thinks that 'tis amusing As an update for the occasion, SMEE2 is still in development and is working quite nicely. Sadly we aren't (obviously) able to devote all of our time to the projects so it runs along the sidelines of everything else in development- although we are making gradual headway! Perhaps we'll release a video in the coming month or so of it in action . -Rhuarc
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Re: SMEE - Surreal Material Effects/Shader Editor
[Re: Rhuarc]
#30117
03/29/05 09:03
03/29/05 09:03
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Joined: Aug 2002
Posts: 402 USA
lionclaws
Senior Member
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Senior Member
Joined: Aug 2002
Posts: 402
USA
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Nadester!,u de man.It's really a cool tool thanx for your contribution.
Good lighting doesn't just happen,it's designed.
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Re: SMEE - Surreal Material Effects/Shader Editor
[Re: lionclaws]
#30118
03/29/05 10:15
03/29/05 10:15
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Joined: Nov 2004
Posts: 832 United States, Utah
Braxton
Developer
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Developer
Joined: Nov 2004
Posts: 832
United States, Utah
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Can't wait, SMEE-II sounds cool!
"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves"
- As A Man Thinketh
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Re: SMEE - Surreal Material Effects/Shader Editor
[Re: Nadester]
#30120
03/29/05 11:12
03/29/05 11:12
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Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
Expert
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Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
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*removes a large knife from Nadesters back* That will be an example for the next guy who blabs his mouth Now that the beans are spilled... Let's just say that SMEE BasicShade will make coding shaders very simple, quick, efficient, and also make them very compatible with tools for reducing render targets and more . So far things are working very nice. More info sometime in the future.... (but if it's too soon Nadester might find himself at ends with a chainsaw.... ) -Rhuarc
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Re: SMEE - Surreal Material Effects/Shader Editor
[Re: Rhuarc]
#30121
03/29/05 11:14
03/29/05 11:14
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Joined: Nov 2004
Posts: 832 United States, Utah
Braxton
Developer
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Developer
Joined: Nov 2004
Posts: 832
United States, Utah
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Awsome can you give us an example of the languege?
"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves"
- As A Man Thinketh
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