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Re: SMEE - Surreal Material Effects/Shader Editor [Re: Rhuarc] #30124
03/29/05 11:17
03/29/05 11:17
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
cool can't wait! I don't mean to be nosy but how long untill you can give us an example?


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
Re: SMEE - Surreal Material Effects/Shader Editor [Re: Braxton] #30125
03/29/05 11:33
03/29/05 11:33
Joined: Jul 2001
Posts: 1,269
Hopewell Jct, NY
Yulor Offline
Senior Developer
Yulor  Offline
Senior Developer

Joined: Jul 2001
Posts: 1,269
Hopewell Jct, NY
eric, i'd just like to say, the SMEE acronyms are starting to get out of hand. :P i mean 'SMEEScript Compiler?' Jeeeeeeeeeeeeez. What a silly name. Another thing to add to my list of things to make fun of you about. :P




Re: SMEE - Surreal Material Effects/Shader Editor [Re: Yulor] #30126
03/29/05 12:03
03/29/05 12:03
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Actually, that's the old prototype name he's using . The language/tool is called SMEE BasicShade. For the compiler just tack a "compiler" on the end.

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: SMEE - Surreal Material Effects/Shader Editor [Re: Rhuarc] #30127
03/29/05 12:06
03/29/05 12:06
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline OP

Expert
Nadester  Offline OP

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
And considering it's a scripting language for a program called 'SMEE', such a name is only logical


--Eric
Re: SMEE - Surreal Material Effects/Shader Editor [Re: Nadester] #30128
03/29/05 12:43
03/29/05 12:43
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
Sounds awsome guys!


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
Re: SMEE - Surreal Material Effects/Shader Editor [Re: Braxton] #30129
03/29/05 17:59
03/29/05 17:59
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Smee as in preciouse? Golum, golum..he, he, he (sorry guys..)
And on an ontopic sot of note, the first one is still great!

Re: SMEE - Surreal Material Effects/Shader Editor ! [Re: nuclear_winter] #30130
03/29/05 18:46
03/29/05 18:46
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
Just to remind you guys
Quote:

the real meaning of smee







Re: SMEE - Surreal Material Effects/Shader Editor [Re: nuclear_winter] #30131
03/30/05 01:57
03/30/05 01:57
Joined: Jul 2001
Posts: 1,269
Hopewell Jct, NY
Yulor Offline
Senior Developer
Yulor  Offline
Senior Developer

Joined: Jul 2001
Posts: 1,269
Hopewell Jct, NY
hehe

Re: Surreal Material Effects Editor - Update 1.1 ! [Re: light_mystic] #30132
07/24/05 08:56
07/24/05 08:56
Joined: Sep 2002
Posts: 344
São Paulo SP Brazil
Marcio Esper Offline
Senior Member
Marcio Esper  Offline
Senior Member

Joined: Sep 2002
Posts: 344
São Paulo SP Brazil
Hi,

very cool your program.

Just a bug report

Here when I will export the wdl the program crash and open the traditional window of send error report to M$.

I use win XP home edition SP-2 with all atualisations from M$ win update, 1gb ram, AMD 64 video 3d with 128mb, if you need more informations or need a SS of the crash or any other information to help you found the bug, just let me know.

best regards,

Marcio

Re: SMEE - Surreal Material Effects/Shader Editor ! [Re: nuclear_winter] #30133
07/25/05 07:52
07/25/05 07:52

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Those who are blind and are using a screen reader like JAWS cannot read images, only Text. So for those who would like to see what it says in the image just for curiousity, here it is:

Begin
Quote:



Heading 1: Time to put a cork in it

A CORK radio station was running a competition -- words that weren't in dictionary yet could still be in the sentence that would make logical sense. The price was a trip to Bali.

DJ: "96FM here, what's your name?"

Caller: "Hi, me name's Dave."

DJ: "Dave, what's your word?"

Caller: "Goan... spelt G-O-A-N, pronounced 'go-an'."

DJ: "You are correct, Dave, 'goan' is not in the dictionary. Now, for a trip to Bali: What sentence can you use that word in that would make sense?"

Caller: "Goan [swear word] yourself!"

The DJ cut the caller short and took other calls, all unsuccessful until:

DJ: "96FM, what's your name?"

Caller: "Hi, me name's Jeff."

DJ: "Jeff, what's your word?"

Caller: "Smee... spelt S-M-E-E, pronounced 'smee'."

DJ: "You are correct, Jeff, 'smee' is not in the dictionary. Now, for a trip to Bali: What sentence can you use that word in that would make sense?"

Caller: "Smee again! Goan [swear word] yourself!"




End Quote

Please note that I used [swear word] in case of bad language.

Also, this seemed to belong in Morbius but since this is about meterial/shader editor, this thread will stay here. So let's keep this on topic.

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