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Re: A New Way of Rendering? [Re: Doug] #30152
07/16/04 03:03
07/16/04 03:03
Joined: Oct 2003
Posts: 101
Dortmund, Germany
Lutz_Tewes Offline
Member
Lutz_Tewes  Offline
Member

Joined: Oct 2003
Posts: 101
Dortmund, Germany
Quote:

Short answer, no.




Longer answer:
Yes, but it depends on your computer.
(the holodeck-computer on starship enterprise can handle it easily, but is difficult to buy)




I am still a Newbie since A4 ! www.Lutz-Tewes.de
Re: A New Way of Rendering? [Re: Lutz_Tewes] #30153
07/16/04 10:47
07/16/04 10:47
Joined: Jan 2003
Posts: 748
California
BHoltzman Offline
Developer
BHoltzman  Offline
Developer

Joined: Jan 2003
Posts: 748
California
Real time rendering is already available on todays graphics workstations. I know XSI will allow you to do this. I'm not familiar enough with other modeling/rendering software enough to know which other software will allow for real time rendering.

You can have fully rendered scenes in real time using techniques such as Refraction, reflection, global illumination, etc... It's all very impressive and gives an incredible time advantage to artists trying to get the scene just right.

There is also a custom display host in XSI that should allow you to hook the display engine into XSI so that you could get immediate feedback on how your models look in the game engine. BSP calculations will not be real time. So it's not going to be perfect until Octree is available.

EDIT: After I posted this, I thought I would try to find the resources I had seen that told me about the realtime rendering through XSI. I thought I had seen them on the NVIDIA web site. But I wasn't able to find it again. I did find an article about tight integration of XSI with the Nvidia graphics workstation cards.

Last edited by BHoltzman; 07/16/04 11:25.

I'm not Mr Franklin but I am Benjamin. My avatar partly suites me.
Re: A New Way of Rendering? [Re: mmx] #30154
07/23/04 11:44
07/23/04 11:44
Joined: Dec 2003
Posts: 290
sonic2nd Offline
Member
sonic2nd  Offline
Member

Joined: Dec 2003
Posts: 290
I see. So you want 3d Gamestudio to produce graphics like the real time ingame screenshot of this game?

Yes, that is correct! That is realtime in-game graphics. Unfortunately, that screenshot is only a digital screenshot directly from the development kit(on PC.) On Xbox, unfortunately the graphics will naturally degrade(I believe, it is an anti aliasing issue.)
==================
Once conitec produces a decent manual for their own product, I'm sure you'll be seeing alot of games with superb graphical quality. Until then...


I am the Micheal Jordan of spam!
Re: A New Way of Rendering? [Re: sonic2nd] #30155
07/23/04 14:53
07/23/04 14:53
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Sonic2nd,

I believe you are correct with your signature ... you ARE the Michael Jordon of SPAM.

Quote:

Once conitec produces a decent manual for their own product, I'm sure you'll be seeing alot of games with superb graphical quality.




What does a manual have to do with "superb graphical quaility"? Will a better manual increase the graphical capabilities of the engine itself? Will a better manual increase the artistic skill of the person using the engine? I am sorry, but I just don't get this comment.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: A New Way of Rendering? [Re: sonic2nd] #30156
07/23/04 20:31
07/23/04 20:31
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
In Antwort auf:

I see. So you want 3d Gamestudio to produce graphics like the real time ingame screenshot of this game?

Yes, that is correct! That is realtime in-game graphics. Unfortunately, that screenshot is only a digital screenshot directly from the development kit(on PC.) On Xbox, unfortunately the graphics will naturally degrade(I believe, it is an anti aliasing issue.)
==================
Once conitec produces a decent manual for their own product, I'm sure you'll be seeing alot of games with superb graphical quality. Until then...




yet possible

Re: A New Way of Rendering? [Re: Dan Silverman] #30157
07/23/04 23:57
07/23/04 23:57
Joined: Dec 2003
Posts: 290
sonic2nd Offline
Member
sonic2nd  Offline
Member

Joined: Dec 2003
Posts: 290
Quote:

Sonic2nd,

I believe you are correct with your signature ... you ARE the Michael Jordon of SPAM.

Quote:

Once conitec produces a decent manual for their own product, I'm sure you'll be seeing alot of games with superb graphical quality.




What does a manual have to do with "superb graphical quaility"? Will a better manual increase the graphical capabilities of the engine itself? Will a better manual increase the artistic skill of the person using the engine? I am sorry, but I just don't get this comment.




Guess what Dan Silverman. I updated my 3d Gamestudio to 6.22 from version 6.02. Wow I must say that the tutorial actual does speak of shaders... oh my... shading bump mapping... you name it. The manual covers it all. I... I don't know what to say. I was criticizing the manual(I think version 6.02) and yet now at 6.22, the manual explains almost all the features necessary... I think I should leave now...
================
P.S Conitec should've produced a better manual for version 6.0.


I am the Micheal Jordan of spam!
Re: A New Way of Rendering? [Re: sonic2nd] #30158
07/24/04 04:39
07/24/04 04:39
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Even so, oh master of spam, what does a bad manual (for v6.2) have to do with the "graphical quality" of the engine?


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: A New Way of Rendering? [Re: Dan Silverman] #30159
07/24/04 06:16
07/24/04 06:16
Joined: Oct 2002
Posts: 955
danthaman015 Offline
Developer
danthaman015  Offline
Developer

Joined: Oct 2002
Posts: 955
Quote:

Once conitec produces a decent manual for their own product, I'm sure you'll be seeing alot of games with superb graphical quality.




I agree. I think that if Conitec **FINALLY** releases a *decent* manual, 3DGamestudio will be better than the Unreal engine, and a ton of secret development features will become unlocked...Level geometry will automatically have bumpmaps rendered on to it, and all of your game models will be automatically constructed, skinned, and thrown into the game with the right behaviors assigned to it.

I can see it now...


**On break**

Re: A New Way of Rendering? [Re: Dan Silverman] #30160
07/24/04 06:21
07/24/04 06:21
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
I see nothing on the screen that you can't do with A6. It is not the way of the rendering which make this cool screenshot, it is the skill of the graphic artist of this game.

Re: A New Way of Rendering? [Re: oliver2s] #30161
07/24/04 19:35
07/24/04 19:35
Joined: Sep 2003
Posts: 407
inside to my
er_willy Offline
Senior Member
er_willy  Offline
Senior Member

Joined: Sep 2003
Posts: 407
inside to my
yes, this image is only a hard textures working, you can archived this in gamestudio.

about Real time rendering, well when maya also can (hardware render buffer), yes...
but your need a very expensive computer and you not can create a big levels when a lot of textures modeles as in a game engine, and some channel not can render.

the games engines it is a 50% of texture work, 30% of triks and a 20% of technology.

when 6.22 you can use saders, but for now that kind of a beta public.

final in my opinion with better manuals you can create better grafics and more optimizate, there is a lot of difference among what you can really create with gamestudio and what you see in the manuals and tutoriales, make a superb level you need many c-scrip triks, noy only textures skill.

bya bya

ps: conitec could make a mini contest to create a superb level

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