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Last Stand #342795
10/01/10 07:42
10/01/10 07:42
Joined: May 2009
Posts: 5,367
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,367
Caucasus
Simple, FPS Zombie shooter.
What already done:
* advanced and smooth player movement
* weapons:

- COLT 1911
- UZI
- SPAS 12
- M4
- M240
Some in game screens:

COLT 1911:

UZI:

SPAS 12:

M4:

M240:


Demo video, will come soon...
Waiting for feedbacks wink


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Re: Last Stand [Re: 3run] #342798
10/01/10 07:54
10/01/10 07:54
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
Senior Member
bart_the_13th  Offline
Senior Member
B

Joined: Aug 2008
Posts: 482
Nice weapons model grin
That what I can say right now

Re: Last Stand [Re: bart_the_13th] #342800
10/01/10 08:03
10/01/10 08:03
Joined: May 2009
Posts: 5,367
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,367
Caucasus
Thank you grin Models aren't mine...
After I'll finish with AI, I'll post a demo video.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Last Stand [Re: 3run] #342807
10/01/10 09:28
10/01/10 09:28
Joined: Dec 2003
Posts: 988
Germany, Magdeburg
JoGa Offline
User
JoGa  Offline
User

Joined: Dec 2003
Posts: 988
Germany, Magdeburg
well, nice, so far :-P
Is the Sky one flat picture or are the clouds moveable? I think that would be great - so before every enemywave, you could becloud the sky and the level, a spire-bell sounds, .... xD

Last edited by JoGa; 10/01/10 09:29.
Re: Last Stand [Re: JoGa] #342808
10/01/10 09:44
10/01/10 09:44
Joined: May 2009
Posts: 5,367
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,367
Caucasus
No, thats a SKY CUBE, so clouds aren't moving. But in final version, sky might be changed. Good idea, with beclouding the sky and level, especially good idea with spire-bell sound grin I'll think about it.

First level, is ready:



Last edited by 3run; 10/01/10 11:02. Reason: Added some new pictures...

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Re: Last Stand [Re: 3run] #342818
10/01/10 12:02
10/01/10 12:02
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Looks pretty nice actually - I like the composition of the last image, the colors, etc. Would like to see some a) GUNplay and b) the AI - u plan anything special about the AI?

Re: Last Stand [Re: the_clown] #342823
10/01/10 12:19
10/01/10 12:19
Joined: May 2009
Posts: 5,367
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,367
Caucasus
Thank you, for your kind words laugh
I'm looking for a good pathfindind ( HERE )
Already done simple obstacle avoidance.


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Re: Last Stand [Re: 3run] #342837
10/01/10 14:14
10/01/10 14:14
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
looks good, can't wait to see that video! laugh


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Last Stand [Re: painkiller] #342851
10/01/10 15:47
10/01/10 15:47
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
The floor texture looks streched...?
Shadows are nice though.


~"I never let school interfere with my education"~
-Mark Twain
Re: Last Stand [Re: Germanunkol] #342852
10/01/10 15:57
10/01/10 15:57
Joined: Dec 2003
Posts: 988
Germany, Magdeburg
JoGa Offline
User
JoGa  Offline
User

Joined: Dec 2003
Posts: 988
Germany, Magdeburg
looks good, maybe some garbage (old newspaper, old car wheels, ...)between the containers or some dry plants, grass or something. Because the floor looks a bit too flat and "clean".

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