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blender 2.54 beta
#342950
10/02/10 13:01
10/02/10 13:01
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Joined: Dec 2003
Posts: 988 Germany, Magdeburg
JoGa
OP
User
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OP
User
Joined: Dec 2003
Posts: 988
Germany, Magdeburg
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i don't know, if somewhere here is a existing thread about this, but this tool becomes godlike now. If you never worked with blender before, because you thought, it's to difficult for you, please have a try (again?). Sculpting is one of al lot features now. features I have bought a DVD (german), which explains the new things well. I don't know, if its allowed to post a link ( I don't want to put adds to you), if not, i remove it. Blender 2.5 Das umfassende Training Give blender a try - one of my best decision ever (after choosing my girlfriend, of cause  ) If I didn't manage to persuade you, this video will do: Sintel
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Re: blender 2.54 beta
[Re: Toast]
#342964
10/02/10 15:04
10/02/10 15:04
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya.
Can you point me to a place where I can download a keymap/GUI-layout for either XSI, Maya or Lightwave for Blender 2.54? That's the one and ONLY thing keeping me from spending time on it; I don't want to have to learn "blenders way or the highway" when I already know and am used to a different standard. I did have an old one for Maya (or was it 3DS MAX?), but with the new rewrite, I was wondering when someone is going to do a proper keymap/GUI for the most popular and standard programs (as I listed above).
Does anyone have any idea about these? Someone working on one? Anything?
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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Re: blender 2.54 beta
[Re: JoGa]
#343059
10/03/10 12:43
10/03/10 12:43
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya. I figured as much.  If Blender has one fatal flaw, it's that it seems to go out of it's way to *not* be like "all the others"...what it should do is try to be *exactly* like all the others...but *better at it*. If Blender had the ease of use and workflow of, say, XSI, it would ROCK. Now, if it had the option, upon start up, to have the ease of use and workflow of Lightwave, XSI, Maya, 3DSMAX, Silo, Modo, Cinima4D or Mudbox...it would *TOTALLY DOMINATE*. Alas, the developers of Blender seem to want to be "exactly the same, but totally different" than all the other 3d apps out there. It makes me sad.  Anyway, I'm sure at some point in the future someone with enough time and skill will come up with a Blender GUI for all the major apps. That's when you'll start to see everyone in the industry turn their heads and go "Huh...? Uh...WOW! I want one!".
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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Re: blender 2.54 beta
[Re: Paul_L_Ming]
#343063
10/03/10 12:53
10/03/10 12:53
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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there is no "all the others". there is no standard in 3d software user interfaces. the first programs i learned were houdini and maya (wow, they were so different!  ). afterwards the difficulty of getting around in max, xsi, blender was about the same for me. it always takes some patience. blender isn't more difficult than the others.
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Re: blender 2.54 beta
[Re: AlbertoT]
#343083
10/03/10 14:40
10/03/10 14:40
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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It is an absolutely a redundant tool for low polys real time graphics ...but it is the only low/no cost tool that got all the (actually working(!))features that I need to produce good low poly content: modeling, uv-mapping, highpoly sculpting, copying normals and ambient occlusion from highpoly model to low poly model, painting with different brushes and textures directly on the model, bones, rigging, weight painting, animating with several constraints, and this all with a proper export to mdl and fbx...
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