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d3d_antialias makes stencil_blur shadow dissapear?? #343069
10/03/10 13:18
10/03/10 13:18
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Joined: Aug 2009
Posts: 1,438
Spain
Hi, I was playing with shadows and antialising and I've found a problem. When I set both stencil_blur(1) and d3d_antialias=9 the stencil shadows dissapear, but this doesn't happen when stencil_blur isn't called. Here are three photos of the case:

With d3d_antialias=9 and stencil_blur not called:

With d3d_antialias=0 and stencil_blur called:

With d3d_antialias=9 and stencil_blur called:



As you can see the shadows dissapear. Why does this happen?

Last edited by painkiller; 10/03/10 13:19.

3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: d3d_antialias makes stencil_blur shadow dissapear?? [Re: painkiller] #343073
10/03/10 13:31
10/03/10 13:31
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
antialiasing and pp effects do not work together, this is written in the manual.
you can use FSAA plugin for that search the forum.


3333333333
Re: d3d_antialias makes stencil_blur shadow dissapear?? [Re: Quad] #343097
10/03/10 16:09
10/03/10 16:09
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
Serious User
painkiller  Offline OP
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
ok, thanks, I din't see that in the manual.


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: d3d_antialias makes stencil_blur shadow dissapear?? [Re: painkiller] #343099
10/03/10 16:45
10/03/10 16:45
Joined: Nov 2008
Posts: 216
J
jane Offline
Member
jane  Offline
Member
J

Joined: Nov 2008
Posts: 216
You can use the "mat_shadow.alpha = 50;" (play with this value)
and deactivate the stencil_blur.
stencil_blur has problems with many shaders.

Last edited by jane; 10/03/10 17:21.

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