Hi all,
we just started using JimmyRIG (
http://www.origamidigital.com/typolight/index.php/what-the-rig.html) to automatically rig and animate models using free mocap data which works quite well (it's the only tool I know that does this, anyway...).
I animated a free model from Turbosquid which has ca. 30000 faces and ca. 180 keyframes that JimmyRIG exported. I imported it into MED as an FBX file and the frames etc. look alright.
However, when I use the model as a player model with a WALK animation in a very simple environment, the framerate goes down to 3-4 frames (on a decent PC that can run recent commercial games without problems).
Of course, I would reduce the polygons for using the model in an actual game but I would have thought, that 30k faces should not be a problem (there were no other MDLs and only a few blocks in the level). Therefore, I am wondering whether a single model should not have that many polygons or whether I need to reduce the number of keyframes.
You can download and test the animated model at
http://www.woofiles.com/dl-208646-dZiNvEZ6-SamusHIGH.mdl.I would be grateful for any hints on how to use these models in a game project and avoid these performance problems.
Thanks and best regards,
Stefan