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Tanks physics #343779
10/10/10 11:38
10/10/10 11:38
Joined: May 2009
Posts: 5,365
Caucasus
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Does any one know, how to create tank with physics engine on A7? I've made it with simple C_MOVE. But I want it to be more realistic. So I've decided to make it with physics.


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Re: Tanks physics [Re: 3run] #343783
10/10/10 12:26
10/10/10 12:26
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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what sort of tank?
wheels or chains?


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Re: Tanks physics [Re: MasterQ32] #343808
10/10/10 15:34
10/10/10 15:34
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With chains. With wheels, I guess will be the same as with car physics.


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Re: Tanks physics [Re: 3run] #343810
10/10/10 15:38
10/10/10 15:38
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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i think chains will act like wheels, but i have no idea how to create something like this


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Re: Tanks physics [Re: 3run] #343817
10/10/10 16:38
10/10/10 16:38
Joined: Nov 2008
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jane Offline
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use z-moveable pathpoints under the wheels and move the chainparts to the pathpoints



Re: Tanks physics [Re: jane] #343829
10/10/10 18:03
10/10/10 18:03
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Online
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move the texture on a static mesh instead.


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Re: Tanks physics [Re: Quad] #343859
10/10/10 21:13
10/10/10 21:13
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I'm not asking about visualisation... Do I need to create it as cars physics? There is on way to make chains move with physics?


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Re: Tanks physics [Re: 3run] #343862
10/10/10 22:31
10/10/10 22:31
Joined: Oct 2009
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muffel Offline
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To get a realistic tank with chain you could try using constraints for everything.
- link all chain parts with a PH_HINGE together
- for the wheels use PH_WHEEL
- before you create the chain constraints try to arange them at the right positions
( perhaps a helper mesh containing all chain part positions as vertices)
- tower etc. I don't explain.
Because of the small size of the chain parts it could give problems with the collisions( I had them trying it with A7/ODE, so I stopped this project)

Another posibility would be:
- to create one object for each chain( should be two ) and one for the tankbody
- linking them with a fixed joint
- than add velocities to the centers of the chain objects.
- you should fit their physical material properties
- for the visuals of this solution see Quadraxas post.

hope i was understandable

muffel

Re: Tanks physics [Re: muffel] #343864
10/10/10 22:47
10/10/10 22:47
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
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check this out for faking pallets/chains:

http://www.opserver.de/coni_users/web_users/pirvu/au/demo/zips/bulldozer_s2008.zip

@muffel: PH_HINGEing all chain parts wont be stable enough for a tank.


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Re: Tanks physics [Re: Quad] #343971
10/12/10 14:09
10/12/10 14:09
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This is just great!!! ^_^ Thank you.


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