Drew, Great tutorial. Thanks!
I'm trying to determine how ready Normal Mapping is for genuine production, and it seems to me that at this point it's really only ready for little demonstrations due to the lighting restrictions, and the inability to apply it to level geometry.
Are these shortcomings being addressed in an upcoming beta? (Am I right that Automatic Material Assignment will let me assign shaders to Level Geometry? Will the dynamic dynamic lighting limitation still make it too cumbersome to implement?)
Am I just approaching the problem in the wrong way?
Or should I just not try to implement these high-end features yet?