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Problem with ent_create and VIEWs #344463
10/17/10 16:58
10/17/10 16:58
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
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Nowherebrain  Offline OP
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I am using ent_create via arrays and incrementation(basic stuff) to create 3D inventory slots(so I can take advantage of entity functions)I am using a separate view so I can keep the second camera stationary, due to all the trig & vector math I would be doing manipulating a 3D inventory to stay with a camera....the problem is they seem to be created only in the "camera"(default) view....any pointers or advice???

Last edited by Nowherebrain; 10/17/10 16:58.

Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Problem with ent_create and VIEWs [Re: Nowherebrain] #344510
10/17/10 20:28
10/17/10 20:28
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
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Nowherebrain  Offline OP
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SOLVED, sorry to waste space....I did work on it for a long time trying to work it out, but the code was too messy and did a rewrite...somehow I worked it all out....so it was a coding error I just could not pin point.....


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Problem with ent_create and VIEWs [Re: Nowherebrain] #344550
10/18/10 11:41
10/18/10 11:41
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
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Nowherebrain  Offline OP
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now I am having a new issue, I change the location of the view at runtime *BEFORE the entity's are created....but they still seem to be created based on the camera view....even though my vec_to_screen is clearly using the other view to calculate the vectors....
is this a problem with views? is there a work around? Am I just an idiot?


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Problem with ent_create and VIEWs [Re: Nowherebrain] #344654
10/19/10 11:20
10/19/10 11:20
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
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Nowherebrain  Offline OP
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Trier, Deutschland
another issue popped up, and this may be a bug...if someone can confirm I will post in the Bug Hunt forum...here is the issue...

mouse tracing seems to be offset in ISOMETRIC views, when I trace from the mouse in a regular view it works fine, when I trace from a non default(camera)view with the ISOMETRIC flag set, it is offset as if to still be tracing from a non isometric view.

Last edited by Nowherebrain; 10/19/10 11:21.

Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Problem with ent_create and VIEWs [Re: Nowherebrain] #344829
10/20/10 22:18
10/20/10 22:18
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
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Nowherebrain  Offline OP
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Posts: 1,002
Trier, Deutschland
Unless someone says otherwise, I am going to count this as a bug, or at least a shortcoming of the engine.....since I can get trace to work with any view and any camera.arc setting.....so it IS an issue with isometric views.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/

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