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blender - med animation export
#344467
10/17/10 17:28
10/17/10 17:28
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Joined: Nov 2008
Posts: 354 saeculum II
MPQ
OP
Senior Member
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OP
Senior Member
Joined: Nov 2008
Posts: 354
saeculum II
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hi community,
I have got questions about exporting animations form blender:
- which exporter do I have to use so that I can use bone weights for a blender-animated model - which is the right way to animate the model if I want to export to blender? weight paint or envelopes. I used to export baked envelpe-animations with 3dgs exporter and it didnt work.
Thanks in advance!!
new project in early stage...
Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
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Re: blender - med animation export
[Re: MPQ]
#344468
10/17/10 17:46
10/17/10 17:46
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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You need to use the fbx-exporter from blender. The 3DGS-exporter from ventilator supports vertex animation only. You can't export the animations from MED to blender, at least not in a way that I had figured out. Maybe, you just mixed it up in your question. If you meant how to export from blender to MED: it doesn't matter how you apply the weights, as far as I remember Acknex only supplies two weights. If you don't have the Pro or Com version, you can't use bones weights in the engine, then you have to convert it to vertex animation to get the proper deformations.
Last edited by Pappenheimer; 10/17/10 17:47.
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Re: blender - med animation export
[Re: Pappenheimer]
#344476
10/17/10 18:22
10/17/10 18:22
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Joined: Nov 2008
Posts: 354 saeculum II
MPQ
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danke pappenheimer für die antwort,
ich hab ja die com-version, unterstütz die nur zwei bone-weights? warum unterstützt sie dann bone-weights wenn ich gar nicht importieren kann?
mit dem 3dgs exporter kann man normalerweise ohne probleme bone animationen exportieren, zumindest hab ich das früher iwie hingekriegt, aber die weights werden nicht exportiert
Kann ich also mit dem FBX exporter bone animtation mit weights exportieren (und dann in med importieren)? Wenn ja ist das egal ob ich envelopes oder weight paint benutze?
Last edited by MPQ; 10/17/10 18:23.
new project in early stage...
Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
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Re: blender - med animation export
[Re: Pappenheimer]
#344509
10/17/10 20:24
10/17/10 20:24
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Joined: Nov 2008
Posts: 354 saeculum II
MPQ
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OP
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Posts: 354
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ok thanks a lot, so I can work on my blender model reassured!!
btw: the search function of this forum is awfully bad, there are so many great contributions I cannot find any more!!
Edit: I thought there would be an import button for fbx files in med, but I couldnt find one, how do I import the fbx model?
Last edited by MPQ; 10/17/10 21:21.
new project in early stage...
Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
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Re: blender - med animation export
[Re: Pappenheimer]
#344573
10/18/10 15:01
10/18/10 15:01
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Joined: Nov 2008
Posts: 354 saeculum II
MPQ
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OP
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Posts: 354
saeculum II
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Yes, I used file --> import, but there is no option "model from Fbx (2010)" only milkshape, 3ds, Microsoft X, wavefront. whats wrong? I am using gamestudio 8.02 Commercial
Last edited by MPQ; 10/18/10 15:03.
new project in early stage...
Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
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Re: blender - med animation export
[Re: MPQ]
#344580
10/18/10 15:43
10/18/10 15:43
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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it's the fourth in the list in descent order
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: blender - med animation export
[Re: painkiller]
#344669
10/19/10 14:55
10/19/10 14:55
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Joined: Nov 2008
Posts: 354 saeculum II
MPQ
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Posts: 354
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am I cracy or why does the import not work? here a pic of my med import pull down menue: --> picture <--
Last edited by MPQ; 10/19/10 14:56.
new project in early stage...
Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
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