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Low game FPS with my model
#345278
10/24/10 18:07
10/24/10 18:07
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Joined: Aug 2008
Posts: 8
szigibence
OP
Newbie
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OP
Newbie
Joined: Aug 2008
Posts: 8
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Hi there! I've got a problem importing my models. I made a room with 3DS Max, exported to 3ds, then imported to WED directly. But after building the map, its size is 13MB, and the game runs at 90fps. The room has only 1852 poly and textures are 256x256px. (The PC has: 2,17GHz CPU, 2GB RAM and and an ATI 256 MB DDR2 DX10 compatible VGA) Either Do I create my models in wrong way, or do the high-poly models drop the fps down? Can you give me some advices how to create them?
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Re: Low game FPS with my model
[Re: szigibence]
#345332
10/25/10 14:27
10/25/10 14:27
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Use the Textures Externaly. (Could be done in MED with the "Extern" Flag) Dou you use Shaders / Shadows or something else?
cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: Low game FPS with my model
[Re: rvL_eXile]
#345386
10/25/10 18:37
10/25/10 18:37
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Joined: Aug 2008
Posts: 37 Hungary
Kronomanta
Newbie
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Newbie
Joined: Aug 2008
Posts: 37
Hungary
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I used them externaly, but the built map is still 13MB. I don't use Shaders / Shadows, just import the models into WED (with 'import MDL' or 'import 3DS' menu), then run the game. Forgot to mention, I'm in the same team with him
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Re: Low game FPS with my model
[Re: Kronomanta]
#345387
10/25/10 18:39
10/25/10 18:39
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Ah okay the map is 13 MB ... Thought the Model is 13MB big... Sorry dont have any idea more...
cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: Low game FPS with my model
[Re: TerraSame]
#345455
10/26/10 14:00
10/26/10 14:00
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Terrasame i dont think that the File Types or Polycount are the problem... He uses 256*256 Bitmaps (these must be under 1 MB per file) and on the Screenshot above you can see the Models are low poly... Maybe a File is broken? So open and resave all files (Bitmaps) and reload them in WED or MED...
cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: Low game FPS with my model
[Re: rvL_eXile]
#345471
10/26/10 18:12
10/26/10 18:12
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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Can you show us a textured version? How many textures are generated by WED on the import process?
no science involved
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Re: Low game FPS with my model
[Re: fogman]
#346086
11/01/10 08:33
11/01/10 08:33
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Joined: Aug 2008
Posts: 37 Hungary
Kronomanta
Newbie
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Newbie
Joined: Aug 2008
Posts: 37
Hungary
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Sorry, but I was busy :S So, WED shows 6 textures on the import process, and I use .png. Easy to use the alpha and transparency with this format. The textures, all together, are 1 MB. Here is the download link:
http://arnyek.blogom.info/content/level1.zip
Actually, this framerate is not a problem while playing. But it's just a beginning part of the map and is already big So, I'm affraid of that the size will be huge in the future. Can incorrect texture size cause such these things? I mean i.e. 512x256x32. 'Cause I use some with this size.
Last edited by Kronomanta; 11/01/10 08:35.
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Re: Low game FPS with my model
[Re: Kronomanta]
#346088
11/01/10 09:51
11/01/10 09:51
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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3 things:
1) i meant the WMP file or the model file with textures, not the compiled one. 2) it runs with 512 fps with free version on a crappy internet cafe computer with on-board intel chip. 3)Too. Much. Overlapping. Blocks.
512x256 is perfectly fine.
Last edited by Quadraxas; 11/01/10 09:52.
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