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[A8] Animated PhysX entity not giving proper vertex position #346164
11/01/10 22:08
11/01/10 22:08
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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Posts: 3,023
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As written above.

I have turned an entity into a physics vehicle using car.c and simply turning the visiblilty of the wheels off.
On top of this is written a function that animates the character when banking, all that works.
When adding particles the problem occured.

I'll use an image to show the problem:


1. displays the vertex im trying to get, to place the effect.
According to the image, this should be the front of the snowboard.

2/3/4. show the particle effect as spawned ingame.

This issue here is, that when the entity is a physics entity, it will use the very first frame of the entity only to get the vertice position in the world.
When, like what im doing, the entity is animted through script, it wont use the current frame to get the vertex.

This is running under A8.03.2 commercial.

If more information is wanted, let me know, so I can provide as much detail as needed.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: [A8] Animated PhysX entity not giving proper vertex position [Re: Helghast] #346263
11/03/10 14:38
11/03/10 14:38
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

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jcl  Offline

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Posts: 27,986
Frankfurt
Which function are you using - vec_for_vertex? Can you upload or send the project to Support?

Re: [A8] Animated PhysX entity not giving proper vertex position [Re: jcl] #346316
11/04/10 09:33
11/04/10 09:33
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Helghast  Offline OP
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Originally Posted By: jcl
Which function are you using - vec_for_vertex? Can you upload or send the project to Support?


Hi JCL,

The project itself is quite large, wont be able to send that.
I'll make a new version stripped down that replicates the issue instead for you laugh
Where do you want me to send it to?

EDIT: yes btw, I am using vec_for_vertex.

regards,

Last edited by Helghast; 11/04/10 09:35.

Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: [A8] Animated PhysX entity not giving proper vertex position [Re: Helghast] #346326
11/04/10 11:04
11/04/10 11:04
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

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jcl  Offline

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Thanks. You can send it to support (at) 3dgamestudio.net.

Re: [A8] Animated PhysX entity not giving proper vertex position [Re: jcl] #352530
01/04/11 09:08
01/04/11 09:08
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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I havent had time untill now to make an isolated case, i'm sorry for that.
I'll send it over this afternoon.

Tested on A8.10, still occurs there too.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: [A8] Animated PhysX entity not giving proper vertex position [Re: Helghast] #354198
01/16/11 16:27
01/16/11 16:27
Joined: Jan 2004
Posts: 3,023
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Helghast Offline OP
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Helghast  Offline OP
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Any word on this yet, last I had a reply from support, but that's almost 2 weeks ago, just wondering if this was indeed a bug..?


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: [A8] Animated PhysX entity not giving proper vertex position [Re: Helghast] #354275
01/17/11 13:14
01/17/11 13:14
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

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jcl  Offline

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Joined: Jul 2000
Posts: 27,986
Frankfurt
Yes, from what I've heard it was a bug and will be fixed for the next update. You'll get word from Support when the problem is solved.


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