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mtl_mirrorWater doesn't work after updating #346336
11/04/10 13:22
11/04/10 13:22
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline OP
Serious User
Claus_N  Offline OP
Serious User

Joined: May 2004
Posts: 1,510
Denmark
Hi,

I haven't been using Gamestudio for at while, so I recently updated to v7.86 (Commercial Edition).

However, since I updated, some of the shaders from the shader library, like mtl_mirrorWater, doesn't work - whenever the shader is to be rendered, the engine is shutting down, giving me this error:



The strange thing is, that it worked before I updated; e.g. my "Shader Showcase" (which can be found on AU) worked fine in the old version, and the published game (published with the old 3DGS-version) still works on my computer, however whenever I run the main script from SED now, I get the above error. I also tried publishing it with the new A7-version and run the published game on another computer, but that produced the same error.

I've browsed the beta-page, but nothing about the shaders seems to have changed... confused

Any ideas about what to do? confused

Edit: I think the version I updated from was A7.77 (Commercial)

Last edited by Claus_N; 11/04/10 13:26.
Re: mtl_mirrorWater doesn't work after updating [Re: Claus_N] #346343
11/04/10 16:06
11/04/10 16:06
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
You need to have a recent build of DX9.0c (at least June build, AFAIK). (Not sure if this can cause crashes.)


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Re: mtl_mirrorWater doesn't work after updating [Re: Superku] #346357
11/04/10 19:05
11/04/10 19:05
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline OP
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Claus_N  Offline OP
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Joined: May 2004
Posts: 1,510
Denmark
Thanks for the reply laugh

I tried updating DirectX, but it didn't change anything frown

Re: mtl_mirrorWater doesn't work after updating [Re: Claus_N] #346481
11/06/10 11:21
11/06/10 11:21
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
I had this problem, too, some months ago.
Many people forget that they also have to update the template scripts (for exemple the .fx files and things like mtlfx.c) when updating to a higher version, because they sometimes work only with one specific Gamestudio version. In most cases you should just overwrite the "include" folder in your game directory with that one of the new Gamestudio version. Or just overwrite the old scripts and fx-files with the new ones. That worked for me.

Re: mtl_mirrorWater doesn't work after updating [Re: Rondidon] #346556
11/07/10 09:59
11/07/10 09:59
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline OP
Serious User
Claus_N  Offline OP
Serious User

Joined: May 2004
Posts: 1,510
Denmark
That sounds very resonable. I was very surprised when I updated 3DGS, as the file I downloaded by clicking the "A7.86 patch"-link on the download-page only contained a dll and one other file...

But where do I find the new .fx-files then? laugh


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