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Re: Physics for a trench coat
[Re: ello]
#30462
07/22/04 16:08
07/22/04 16:08
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Joined: Jan 2003
Posts: 748 California
BHoltzman
Developer
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Developer
Joined: Jan 2003
Posts: 748
California
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Yeah, that could look rather pretty.
I'm not Mr Franklin but I am Benjamin. My avatar partly suites me.
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Re: Physics for a trench coat
[Re: Marco_Grubert]
#30464
08/09/04 19:09
08/09/04 19:09
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
That could be done with A6 Pro, but A6 Commercial only has 1 physics entity and you will need lots to move the coat around in a realistic manner. Basically create invisible physics entities and update your coat MDL vertices with the position taken from these invisible entitites.
Did you mean, making a physics object of the coat (or a part of it) and let it collide with invisible level geometry?? Of course you'd have to make some mesh deformation, I guess. This is quite interesting, did someon tried this before??
Cheers
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Re: Physics for a trench coat
[Re: A.Russell]
#30466
08/10/04 01:41
08/10/04 01:41
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Joined: Jan 2003
Posts: 748 California
BHoltzman
Developer
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Developer
Joined: Jan 2003
Posts: 748
California
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Just stick your model in the simulation when using a cloth simulator. Then you animate the cloth while the model is going through it's animation.
Bring the whole object into MED as a vertex animation and it should look right. Keeping the cloth out of the model isn't difficult in XSI. That's the only cloth simulator I have access to. (besides the one the comes with truespace. But I'm not going to load that one up right now.) On second thought I also have poser 5 with cloth simulation. It's an ok animation system, but not as good as the XSI cloth animation system.
I agree that a realtime cloth animation system would be really cool to use in a game. But this is the best that I can think of for the time being.
I'm not Mr Franklin but I am Benjamin. My avatar partly suites me.
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Re: Physics for a trench coat
[Re: BHoltzman]
#30467
08/10/04 04:10
08/10/04 04:10
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Joined: Jul 2004
Posts: 663 Wa, USA
BlueFire
Developer
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Developer
Joined: Jul 2004
Posts: 663
Wa, USA
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Did anyone try the cloth simulation demo I posted, it's real time, complex, and has great colision detection. I asume conitec could add something like it the 3dgs, most likey would end up a PRO only feature.
May 1, 2005
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Re: Physics for a trench coat
[Re: BlueFire]
#30468
08/10/04 04:43
08/10/04 04:43
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Joined: Jan 2003
Posts: 748 California
BHoltzman
Developer
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Developer
Joined: Jan 2003
Posts: 748
California
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I didn't know you posted a real time cloth simulator. Where can I take a look at it?
I'm not Mr Franklin but I am Benjamin. My avatar partly suites me.
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