Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
5 registered members (RealSerious3D, AndrewAMD, chsmac85, dr_panther, TedMar), 942 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 3 1 2 3
Re: Physics for a trench coat [Re: BHoltzman] #30461
07/22/04 15:47
07/22/04 15:47
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
if you already go this far, then you could add some slight sin/cos movements to the trenchcoats vertices. this would add slight windy movement

Re: Physics for a trench coat [Re: ello] #30462
07/22/04 16:08
07/22/04 16:08
Joined: Jan 2003
Posts: 748
California
BHoltzman Offline
Developer
BHoltzman  Offline
Developer

Joined: Jan 2003
Posts: 748
California
Yeah, that could look rather pretty.


I'm not Mr Franklin but I am Benjamin. My avatar partly suites me.
Re: Physics for a trench coat [Re: BlueFire] #30463
07/24/04 04:45
07/24/04 04:45
Joined: Jul 2004
Posts: 152
Louisiana
P
Panther_Studios Offline OP
Member
Panther_Studios  Offline OP
Member
P

Joined: Jul 2004
Posts: 152
Louisiana
How do you use the .dat file that comes with the cloth physics demos?

Re: Physics for a trench coat [Re: Marco_Grubert] #30464
08/09/04 19:09
08/09/04 19:09
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

That could be done with A6 Pro, but A6 Commercial only has 1 physics entity and you will need lots to move the coat around in a realistic manner. Basically create invisible physics entities and update your coat MDL vertices with the position taken from these invisible entitites.



Did you mean, making a physics object of the coat (or a part of it) and let it collide with invisible level geometry?? Of course you'd have to make some mesh deformation, I guess. This is quite interesting, did someon tried this before??

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Physics for a trench coat [Re: PHeMoX] #30465
08/09/04 20:25
08/09/04 20:25
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline
Expert
A.Russell  Offline
Expert
A

Joined: Mar 2003
Posts: 4,427
Japan


I haven't been able to find any modeling or animation software for lower budgets that is capable of soft body dynamics.

Even if you do find one that you can afford, I can tell you from experience that animating cloth and stopping it from going into the model's body is quite a task. One that should keep you fixed to your monitor for a few days at least.

You could also try bone animation, but it won't look as good, and pretty hard to make any semblence of real motion.

Using 3dgs physics objects to control the position of vertices in a cloth model sounds like one hell of a task. I've never heard of such a thing ever being attempted, so if you are game, then I'd like to hear how you go.

I understand your frustration, there is no easy solution. I think your best bet is to get access to a high end modeling program and using its motion dynamics capabilities.

Re: Physics for a trench coat [Re: A.Russell] #30466
08/10/04 01:41
08/10/04 01:41
Joined: Jan 2003
Posts: 748
California
BHoltzman Offline
Developer
BHoltzman  Offline
Developer

Joined: Jan 2003
Posts: 748
California
Just stick your model in the simulation when using a cloth simulator. Then you animate the cloth while the model is going through it's animation.

Bring the whole object into MED as a vertex animation and it should look right. Keeping the cloth out of the model isn't difficult in XSI. That's the only cloth simulator I have access to. (besides the one the comes with truespace. But I'm not going to load that one up right now.) On second thought I also have poser 5 with cloth simulation. It's an ok animation system, but not as good as the XSI cloth animation system.

I agree that a realtime cloth animation system would be really cool to use in a game. But this is the best that I can think of for the time being.


I'm not Mr Franklin but I am Benjamin. My avatar partly suites me.
Re: Physics for a trench coat [Re: BHoltzman] #30467
08/10/04 04:10
08/10/04 04:10
Joined: Jul 2004
Posts: 663
Wa, USA
BlueFire Offline
Developer
BlueFire  Offline
Developer

Joined: Jul 2004
Posts: 663
Wa, USA
Did anyone try the cloth simulation demo I posted, it's real time, complex, and has great colision detection. I asume conitec could add something like it the 3dgs, most likey would end up a PRO only feature.


May 1, 2005
Re: Physics for a trench coat [Re: BlueFire] #30468
08/10/04 04:43
08/10/04 04:43
Joined: Jan 2003
Posts: 748
California
BHoltzman Offline
Developer
BHoltzman  Offline
Developer

Joined: Jan 2003
Posts: 748
California
I didn't know you posted a real time cloth simulator. Where can I take a look at it?


I'm not Mr Franklin but I am Benjamin. My avatar partly suites me.
Re: Physics for a trench coat [Re: BHoltzman] #30469
08/10/04 05:54
08/10/04 05:54
Joined: Jul 2004
Posts: 663
Wa, USA
BlueFire Offline
Developer
BlueFire  Offline
Developer

Joined: Jul 2004
Posts: 663
Wa, USA
Hope this link works, it's the copied URL for where you select a server for downloading it. http://prdownloads.sourceforge.net/apocalyx/ClothDemo_0.5.0_WIN-030412.zip?download


May 1, 2005
Re: Physics for a trench coat [Re: BlueFire] #30470
08/10/04 18:04
08/10/04 18:04
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
Its very cool the cloth simlutator.. but how can this be applyed to 3dGS?

Page 2 of 3 1 2 3

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1