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Re: Why you should stop complain about A8 [Re: Sajeth] #349883
12/11/10 22:39
12/11/10 22:39
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Well said , it resumes A8 vey well !
The coding aspect and control is great indeed with fast learning curve laugh
But the tools rae incomplete , missing or 10 years looking old !

Some of us wished new interface for A8 , it seems impossible ,
it's thesame fundation windows GUI from A5, A6 or older ... from ages ! In fact A8 is the result of improvement and solutions to keep the engine up to date without re writting all from the root.


If i really need workflow or modern tools i use another engine, that's as simple as that !
Well, for the moment i have projects , and some casual
(like 30 minutes games) for A8 !
So i'm happy with it laugh

Re: Why you should stop complain about A8 [Re: ratchet] #349884
12/11/10 22:44
12/11/10 22:44
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
some very good points, fact is I stay with GS because of it's simplicity. I am a beginner coder at best, and to change engines would mean really learning how to code(lol).


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Why you should stop complain about A8 [Re: Nowherebrain] #350024
12/13/10 11:35
12/13/10 11:35
Joined: Dec 2010
Posts: 20
V
Varanos5897 Offline
Newbie
Varanos5897  Offline
Newbie
V

Joined: Dec 2010
Posts: 20
The power of the engine will be waste if the user keep complaining about simple thing.....

Re: Why you should stop complain about A8 [Re: Varanos5897] #350055
12/13/10 14:57
12/13/10 14:57
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
This thread remind me the debate of BlitzBasic/DarkBasic vs GameStudio many years ago.

At that time most people got the percetion that GameStuio is target for FPS game designer, as the bundle demo and templates are target for FPS games. While Basic like game language without any level editor is target for programmer.

Today, the default editor of GameStudio is the lite-C IDE, on the contray, Unity comes with a good level editor and may code perfeb code for designer to make prototype quickly.

The designer/programmer debate start over.

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