Hi,
I use ENABLE_IMPACT for get a enemy hurt by bullet.like this..
function got_shot()
{
my.health -= 50;
}
my.emask |= ENABLE_IMPACT;
my.event = got_shot;
My problem is when i hit the model whit my character the enemy lost health same than when he got hurt by bullet... It is possible to use flag for make ENABLE_IMPACT to ignore certain type of model?
I tried somthing like this ..
my.emask |= (ENABLE_IMPACT | IGNORE_FLAG2);
But that not work =(
Last edited by Altarius; 11/08/10 23:27.