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LOD not working #347137
11/12/10 19:27
11/12/10 19:27
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
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Matt_Aufderheide  Offline OP
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Joined: Oct 2003
Posts: 4,131
For some reason i cant get LOD to work anymore. I have the latest version of A8 Commercial...i name my models something like this: crate_0.mdl, crate_1.mdl, etc...

I create the model crate_0.mdl at runtime.

I have tried various d3d_lodfactor settings and nothing seems to work; it always displays the first LOD step no matter the distance.


Sphere Engine--the premier A6 graphics plugin.
Re: LOD not working [Re: Matt_Aufderheide] #347561
11/16/10 13:54
11/16/10 13:54
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
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Widi  Offline
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Posts: 1,922
Schweiz
The automatic lod works only with the pro.

Re: LOD not working [Re: Widi] #347563
11/16/10 14:15
11/16/10 14:15
Joined: Nov 2009
Posts: 201
Logitek Offline
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Logitek  Offline
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Joined: Nov 2009
Posts: 201
Look at the aums. There you can find a lod booster. Donīt ask me which aum number it was. But if you donīt have the pro: The script would be the second best solution. Otherwise Pro.

Re: LOD not working [Re: Logitek] #347564
11/16/10 14:21
11/16/10 14:21
Joined: Apr 2005
Posts: 4,506
Germany
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fogman Offline
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fogman  Offline
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Germany
He does not want automatic lod, he just wants the normal lod, itīs there since ages.


no science involved
Re: LOD not working [Re: Logitek] #347565
11/16/10 14:26
11/16/10 14:26
Joined: Mar 2006
Posts: 3,538
WA, Australia
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JibbSmart Offline
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Posts: 3,538
WA, Australia
LOD Manager only works with Pro, but since he has made his own models LoD should work at the distances determined by d3d_lodfactor and camera.clip_far.

Sorry Matt, I haven't really used LoD before. Have you just put the files in the folder? Perhaps you need to make the script aware of them somehow -- such as with STRING declarations of their names. But that's really just a stab in the dark.

Jibb

EDIT: Ninja'd by fogman tongue

Last edited by JulzMighty; 11/16/10 14:27.

Formerly known as JulzMighty.
I made KarBOOM!
Re: LOD not working [Re: JibbSmart] #347567
11/16/10 14:32
11/16/10 14:32
Joined: Oct 2003
Posts: 4,131
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Matt_Aufderheide Offline OP
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Matt_Aufderheide  Offline OP
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Yes i'm trying to use the normal LOD feature where you manually make several lod steps and call them something like model_0, model_1, model_2 etc...then the engine is supposed to automatically recognize them and display the LOD steps according to d3d_lodfactor.

This used to work no problem, but for some reason I'm trying it now on my new project in A8 and it doesnt seem to work.


Sphere Engine--the premier A6 graphics plugin.
Re: LOD not working [Re: Matt_Aufderheide] #347741
11/18/10 14:44
11/18/10 14:44
Joined: Oct 2003
Posts: 4,131
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Matt_Aufderheide Offline OP
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Matt_Aufderheide  Offline OP
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Posts: 4,131
can someone at least confirm whether they can get LOD to work in A8.03 commercial?


Sphere Engine--the premier A6 graphics plugin.
Re: LOD not working [Re: Matt_Aufderheide] #347750
11/18/10 16:10
11/18/10 16:10
Joined: Nov 2009
Posts: 43
Turkiye
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Machera Offline
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Machera  Offline
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Joined: Nov 2009
Posts: 43
Turkiye
http://tekupload.com/dosya/TutLevel.rar
this level works in a8 8.03. i made it from gamestudio wiki example.i know, u get an error this type of example but just try maybe it works.




Last edited by Machera; 11/18/10 16:12.
Re: LOD not working [Re: Machera] #347771
11/18/10 20:50
11/18/10 20:50
Joined: Oct 2003
Posts: 4,131
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Matt_Aufderheide Offline OP
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Matt_Aufderheide  Offline OP
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Thanks, the demo seems to work fine, dont know why its not working in my own application.. at least I know it does work somehow tongue


Sphere Engine--the premier A6 graphics plugin.
Re: LOD not working [Re: Matt_Aufderheide] #347772
11/18/10 20:55
11/18/10 20:55
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
Ihave commercial A8 and i've used LOD also without problem !
Perhaps it's due that you create the model at runtime ?

Try to put it in the scene with WED by importing the model and test agains ?
Try another name, another models to see what happens ?
Perhaps change the clipping distance that switch between LOD also ?


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