Hello
I do not seem to get collison event to work if I load level type *.wmp. It works fine if I load level type *.hmp. I set collision with
pXent_setcollisionflag(Bullet[BulletNum],NULL,NX_NOTIFY_ON_START_TOUCH);
Bullet[BulletNum].event = Destroy;
So if I load level
level_load("level.wmb");
above mentioned Destroy() event is not called when "Bullet" hits the "ground", but if I load:
level_load("level.hmp");
everything works just fine.
There is no difference if I use level_ent in the
pXent_setcollisionflag(Bullet[BulletNum],level_ent,NX_NOTIFY_ON_START_TOUCH);
instead of NULL.
Can anyone help on this
regards
Jarkko