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how to terminate all fx before changing the level? #347709
11/18/10 02:40
11/18/10 02:40
Joined: Nov 2008
Posts: 43
Ice2642 Offline OP
Newbie
Ice2642  Offline OP
Newbie

Joined: Nov 2008
Posts: 43
Hello

I would like to know how to terminate all particle and shaders functions before changing the level.
have some kind of kill comand in lite-C ?

I come from the A6 and in A8 I found a lot of differences.

My problem is, if I change the level and back to menu, after start again the same level, a fx is not working.

step-by-step for explain better.

start the game



in this first time the efect.fx is working in the colunms


Ok, I click in button exit, back to menu and start again.



Now, in this time, no more the same effect in the colunms, just a transparent blue.

I believe I need close the execution of the Fx before change the level. or terminat it.

How can I make this in Lite-C ?

Thank you in advance.

BR

Last edited by Ice2642; 11/18/10 02:41.

A8 PRO 8.47.1
Re: how to terminate all fx before changing the level? [Re: Ice2642] #347735
11/18/10 13:16
11/18/10 13:16
Joined: Nov 2008
Posts: 43
Ice2642 Offline OP
Newbie
Ice2642  Offline OP
Newbie

Joined: Nov 2008
Posts: 43
Well , I change the colunm effect.fx and souve the end the problem in the easy way.

But if any one know any about this, it will be good to know why it happens with this effect and not with others.

the effect is the mirrorwhater.



Uploaded with ImageShack.us

BR


A8 PRO 8.47.1

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