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Lights on level #348613
11/28/10 16:20
11/28/10 16:20
Joined: May 2009
Posts: 5,367
Caucasus
3run Offline OP
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3run  Offline OP
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How can I make wall drop shadow if it doesn't have its surface on the light side (but there is a surface from an other side)?
I guess my English knowledge isn't good enough to explain my problem to you guys, so here is the picture:



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Re: Lights on level [Re: 3run] #349024
12/03/10 08:37
12/03/10 08:37

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chris_oat
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how did u set the non-surface of the block?
Normally if you set the surface to "NONE" it should stil cast a shadow.

Re: Lights on level [Re: ] #349029
12/03/10 10:47
12/03/10 10:47
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3run Offline OP
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No, I've imported level from model, and is doesn't have one of it's sides... I didn't set it's surface to NONE, cause there is on surface at all. That's used for increasing frame rate. How can I make it drop shadows? I really don't want to change whole level...


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Re: Lights on level [Re: 3run] #349045
12/03/10 13:24
12/03/10 13:24

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chris_oat
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ah ok, so your level is made of models, ok.
in that case im afraid i cant help, but your question sounds familiar with a question that was recently asked in the "Beginning with GS" Forum, and as far as i read it, it didnt get solved.
Other possibilities could be: IF your floor, where the shadow should be droped at is a Block, then you could fake it with an invisible block.
or: if the model is static, fake it with a sprite that you place on the floor.

Last edited by chris_oat; 12/03/10 13:25.
Re: Lights on level [Re: ] #349046
12/03/10 13:32
12/03/10 13:32
Joined: May 2009
Posts: 5,367
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3run Offline OP
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I've imported level from model, so it's level block, I don't use model for level. I'm really sad to hear that it can't be solved...


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Re: Lights on level [Re: 3run] #349050
12/03/10 14:33
12/03/10 14:33

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chris_oat
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ok so its a block. why dont u just use a other block with all suface to NONE and place it right in the same position as the other wall.

Re: Lights on level [Re: ] #349058
12/03/10 15:53
12/03/10 15:53
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3run Offline OP
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Cause the level is huge, and it will really be pain in my ass to make that with all walls...


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Re: Lights on level [Re: 3run] #349116
12/04/10 03:28
12/04/10 03:28
Joined: Aug 2008
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bart_the_13th Offline
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Never use the import from model before, so it may be wont work, but this is what I think:
Use the model editor, flip all polygon on the model, save, import the flipped model, bake shadow, delete the flipped model.

Re: Lights on level [Re: bart_the_13th] #349121
12/04/10 07:22
12/04/10 07:22
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3run Offline OP
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Good idea dude laugh I thought about that too, but how can I bake shadows?


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Re: Lights on level [Re: 3run] #349795
12/11/10 02:13
12/11/10 02:13
Joined: Aug 2008
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bart_the_13th Offline
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Well, bake means build the map using WED's map compiler, but on the second though, I don't think it will work since after you remove the flipped model, you still have to rebuild the map and the shadow will be recalculated(without the flipped model again).

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