Hi,
I tried baking an Ambient Occlusion skin onto a model in wings 3d and was successful.
(Tools -> Ambient Occlusion -> UV Mapping -> Mark (all) edges for cut -> Unfold -> Create Texture -> Draw Options: 0: Background; 1: Draw Faces -> OK
After that I set the option "Vertex Colors" to "Set" in the skin material (ambi in the picture).
As you can see the baked AO looks well in wings, but after exporting the model into different formats (3ds, fbx, obj) and importing it into MED it is messed up (white lines between the faces)?
I tried to reduce the problem by scaling down the UV grid, but that looks strange too.
Can anyone tell me how to fix that? Thanks in advance!
Download link model (.mdl and .wings)
http://depositfiles.com/files/ueyvkails