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Re: About sounds
[Re: 3run]
#348982
12/02/10 14:32
12/02/10 14:32
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
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Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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If player two is jerking off you have done something wrong.
@Topic: What do you mean with jerking? Maybe it is just an echo effect which happens when two identically sounds are played one after the other in a short time
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: About sounds
[Re: Liamissimo]
#348985
12/02/10 15:45
12/02/10 15:45
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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maybe you can define two SOUND* one for each player, I don't know if that will solve the problem.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: About sounds
[Re: 3run]
#349018
12/03/10 05:30
12/03/10 05:30
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Re: About sounds
[Re: 3run]
#349033
12/03/10 11:25
12/03/10 11:25
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Joined: Apr 2010
Posts: 172
wdlmaster
Member
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Member
Joined: Apr 2010
Posts: 172
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...do you mean that I need use two different sounds for it?! no matter how many sounds you use. The more the better. Other games also use different sounds for weapons.
char s = random(5);
if s == 0 then ent_playsound(...)
if s == 1 then ent_playsound(...)
if s == 2 then ent_playsound(...)
...
or something like that. You could also use SWITCH instead of IF... no Or thats because A7's sound engine is sucks??
no. But the sound system sucks indeed. If you think that I made something wrong in my script, I can post it here.
no, that's normal. If two identical sounds play at nearly the same time, some frequencies of the sound are "earsed".
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Re: About sounds
[Re: 3run]
#349035
12/03/10 11:37
12/03/10 11:37
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
Serious User
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Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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OR you take A8 when the new sound library is added.
In about 847493748 year maybe...with the other PhysX features
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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