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stencil shadow - is it really possible? #349197
12/04/10 23:15
12/04/10 23:15
Joined: Oct 2010
Posts: 73
0110111
C
CodeMaster Offline OP
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CodeMaster  Offline OP
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Joined: Oct 2010
Posts: 73
0110111
I tried to use Z-pass stencil shadows, but... dam, what happened with my FPS. This i need only for a shadow of a player, not for other entites. I tried to use cast flag to eliminate shadows on the other models, but i not got anything with this. My frame rate is still low. How stencil shadows work? Whether dis the A7 is really so weak engine for this?
If there's a any trick? I repeat, everything what i need is that player shadow falls on the other models.
If this is not possible i do not know why A7, in general has that option if we can not use it in practice. I only know that my PC is not a problem.

Re: stencil shadow - is it really possible? [Re: CodeMaster] #349202
12/05/10 00:10
12/05/10 00:10
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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the player needs to be a closed mesh, otherwise you will have problems like low FPS and shadow errors


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: stencil shadow - is it really possible? [Re: painkiller] #349366
12/06/10 20:27
12/06/10 20:27
Joined: Oct 2010
Posts: 73
0110111
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CodeMaster Offline OP
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I tried with closed mesh, but the same result.
What i missed?? Does it matter how long the shadow falls?
On what else i need to pay attention?

Re: stencil shadow - is it really possible? [Re: CodeMaster] #349368
12/06/10 20:41
12/06/10 20:41
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Posts: 1,438
Spain
maybe the number of polys of the model


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: stencil shadow - is it really possible? [Re: painkiller] #349371
12/06/10 21:02
12/06/10 21:02
Joined: Oct 2010
Posts: 73
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CodeMaster Offline OP
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CodeMaster  Offline OP
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i think no, player have about 2000 vertices

Re: stencil shadow - is it really possible? [Re: CodeMaster] #349373
12/06/10 21:12
12/06/10 21:12
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Joined: Aug 2009
Posts: 1,438
Spain
have you tried with another model to see if fps drops?


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: stencil shadow - is it really possible? [Re: painkiller] #349374
12/06/10 21:22
12/06/10 21:22
Joined: Oct 2010
Posts: 73
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CodeMaster Offline OP
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yes i try everything... Is there a some demo or video in which we can see how stancil shadow works? Does anyone use stencil shadows, when I search the forum I see that others have the same problem? The only thing that is the point, i need this only for my main player not for whole level.

Re: stencil shadow - is it really possible? [Re: CodeMaster] #349376
12/06/10 21:37
12/06/10 21:37
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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Joined: Mar 2006
Posts: 3,538
WA, Australia
What version and edition of A7 do you use?

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: stencil shadow - is it really possible? [Re: JibbSmart] #349379
12/06/10 21:48
12/06/10 21:48
Joined: Oct 2010
Posts: 73
0110111
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CodeMaster Offline OP
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CodeMaster  Offline OP
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commercial 7.86 + last patch, why you ask? ... did maybe i need pro to get better result???
my PC is athlon 5200+ 2gb ram, and Nvidia9600

Re: stencil shadow - is it really possible? [Re: CodeMaster] #349381
12/06/10 21:59
12/06/10 21:59
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
A7/A8 supports "accelerated" stencil shadows. In A7 you need Pro, or with A8 it appears they'll be accelerated in any edition.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
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