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Re: Complex collision shapes
[Re: 3run]
#351901
12/29/10 13:24
12/29/10 13:24
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Whole GS is buggy like hell Could you please elaborate this further? I could only rant about compiler bugs and its non ANSI C conformity, but the compiler isn't meant as ANSI C compiler and thus I can live with it... somehow.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: Complex collision shapes
[Re: 3run]
#351904
12/29/10 14:02
12/29/10 14:02
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Awww, come on, you very first post here was already off-topic, do me the favor and tell me bugs you suffer from (first because I love to here others pains, and secondly because one could synthesize them together in one bug report so that they can fixed). And BTW, there is no need for you to know that, cause you can live without it... somehow I can life with the non ANSI C conformity of the compiler, but I would like to know about bugs in the engine so I can avoid them in the future.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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