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Re: Is 3DGS dying? [Re: William] #380022
08/11/11 13:05
08/11/11 13:05
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
Honestly, I wouldn't know how to develop anything on any otehr engine. A few years back i sat down with Sebe and tried out Torque. We realized that we would have to learn this thing for years to reach a level of similar work we have now.
A few weeks ago I instlled Unity3D and tried it. And once again, I had no clue what to do. Unity may be a great tool for programmers or whatever, but for a guy like me it is pretty much useless.
I will stay with GameStudio for the time being. I developed almost all my gymes with it and I will continue that way. Be the games good or not wink

Re: Is 3DGS dying? [Re: sPlKe] #380024
08/11/11 13:11
08/11/11 13:11
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: sPlKe
Unity may be a great tool for programmers or whatever, but for a guy like me it is pretty much useless.


Haha, Slin told me once that it is vice versa wink

Re: Is 3DGS dying? [Re: HeelX] #380047
08/11/11 18:32
08/11/11 18:32
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Yes A8 rocks, it's very accessible for new people coming to it.
Unbeaten AUM magazine laugh ,lot of tutorials and docs.
Fun and pleasure to use, fast prototyping.

The big weak points like already said :
- Outdated editors, that should be rewriten to today interface (like Unity where you access to textures, models, properties etc ... dircetl from the editor)
- Will it have an integrated terrain editor one day like others 3D engines , serioulsy , it's not that hard to program , even simple coders have pprogrammed terrain editors on other 3D engines frown
-Where is the vegetation editor ?
- Bring the workflow more flow : you import direcly some FBX model, the world editor , converts it to MDL directl behind the scene.
- More templates ...
- Do like some other engines, bring on a panel to adjust general game options: HDR,Sun, Skybox etc ...

- Lot more real today 3D scene demo with today 3D models and shaders , something like Torque 3D ocean demo, i mean with quality assets and effects to really power up the 3DGS image.

Well good news, mobile seems to be planned for people that can wait a year or more !
And new interface seems to be planned also.



-

Re: Is 3DGS dying? [Re: ratchet] #380048
08/11/11 18:38
08/11/11 18:38
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Just my opinion:

- Outdated editors, that should be rewriten to today interface (like Unity where you access to textures, models, properties etc ... dircetl from the editor) (Also, new wed is being made atm)

Yeah, okay, there are not only programmers around, so - accepted.

- More templates ...

You cannot make serious game with templates, seriously...

- Lot more real today 3D scene demo with today 3D models and shaders , something like Torque 3D ocean demo, i mean with quality assets and effects to really power up the 3DGS image.

Why? You already bought it, and more customers would have no effect, cause i dont think jcl would hire people..

Last edited by Rei_Ayanami; 08/11/11 18:38.
Re: Is 3DGS dying? [Re: Rei_Ayanami] #380056
08/11/11 19:33
08/11/11 19:33
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Why? You already bought it, and more customers would have no effect, cause i dont think jcl would hire people..

No but good demo can attract more people, and it can mean JCL could think in paying some skilled programmer to do some time limited job ! Not specially hiring !

I forgot some feature request : Deffered shading would be coll and great !

Re: Is 3DGS dying? [Re: ratchet] #380063
08/11/11 20:07
08/11/11 20:07
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Thats what I meant; He would not hire/pay anyone, just a guess though.

Re: Is 3DGS dying? [Re: Rei_Ayanami] #380089
08/12/11 07:28
08/12/11 07:28
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
I don't think that jcl will hire anyone even if that will be possible from budget side. GS stucked in old A6 times (all of editors, templates, models, textures, etc), and it can't come up to date by itself. All neat things are made by users, not by jcl. But it seems that he tries to get something new and up to date f.e. HDR, new WED (hopefully it will be better then GED), OpenAL, PhysX (implementation of which I don't really like). But still, GS is outdated, if not it's easy to use and learn Lite-C, a lot of users would already leave it, and there wont be new people buying it and starting with it.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Is 3DGS dying? [Re: sPlKe] #380102
08/12/11 13:36
08/12/11 13:36

C
chris_oat
Unregistered
chris_oat
Unregistered
C



Originally Posted By: sPlKe
Honestly, I wouldn't know how to develop anything on any otehr engine. ... A few weeks ago I instlled Unity3D and tried it. And once again, I had no clue what to do. Unity may be a great tool for programmers or whatever, but for a guy like me it is pretty much useless.
I will stay with GameStudio for the time being...

exactly my experience aswell!

Re: Is 3DGS dying? [Re: ] #385200
10/14/11 17:34
10/14/11 17:34
Joined: Sep 2004
Posts: 130
Italy
Alessandro Offline
Member
Alessandro  Offline
Member

Joined: Sep 2004
Posts: 130
Italy
I don't think 3DGS is dead!
It has some unique features, not found in other engines (for example it can manage a lot of objects very efficiently, using ABT).

I think it needs only a "lifting", something to revamp some area:

1) more flexible world builder (wed)
2) more shaders simply to be used and ready-to-go (many engines supply cartoon shaders, bump, normal map, deferred light, decent water shaders, etc...) to be used with one single instruction.
3) More affordable price (aligned with other engines).
4) better network support
5) day-night cycle
6) road/river editor
7) etc...

Take a look to the tools supplied by Torque: there are a plethora of tools ready-to-go.

Lite-C and the engine self are really amazing (I love lite-c), but I think we need more modern tools "around" the engine.

Low priority: iOS / Android / Mac (and maybe Linux).

Re: Is 3DGS dying? [Re: Alessandro] #385201
10/14/11 17:58
10/14/11 17:58
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
I would love Android support, and I would love Mac support (most of my friends are not gamers, and a lot of them have Macs, but they'd really like to play KarBOOM).

To me, those are the most important improvements (Android taking the cake).

Just for fun, I'd really like DirectX11 support as well (as an option).


Formerly known as JulzMighty.
I made KarBOOM!
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