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Re: Is 3DGS dying?
[Re: William]
#380022
08/11/11 13:05
08/11/11 13:05
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Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
Expert
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Expert
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
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Honestly, I wouldn't know how to develop anything on any otehr engine. A few years back i sat down with Sebe and tried out Torque. We realized that we would have to learn this thing for years to reach a level of similar work we have now. A few weeks ago I instlled Unity3D and tried it. And once again, I had no clue what to do. Unity may be a great tool for programmers or whatever, but for a guy like me it is pretty much useless. I will stay with GameStudio for the time being. I developed almost all my gymes with it and I will continue that way. Be the games good or not
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Re: Is 3DGS dying?
[Re: HeelX]
#380047
08/11/11 18:32
08/11/11 18:32
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Yes A8 rocks, it's very accessible for new people coming to it. Unbeaten AUM magazine ,lot of tutorials and docs. Fun and pleasure to use, fast prototyping. The big weak points like already said : - Outdated editors, that should be rewriten to today interface (like Unity where you access to textures, models, properties etc ... dircetl from the editor) - Will it have an integrated terrain editor one day like others 3D engines , serioulsy , it's not that hard to program , even simple coders have pprogrammed terrain editors on other 3D engines -Where is the vegetation editor ? - Bring the workflow more flow : you import direcly some FBX model, the world editor , converts it to MDL directl behind the scene. - More templates ... - Do like some other engines, bring on a panel to adjust general game options: HDR,Sun, Skybox etc ... - Lot more real today 3D scene demo with today 3D models and shaders , something like Torque 3D ocean demo, i mean with quality assets and effects to really power up the 3DGS image. Well good news, mobile seems to be planned for people that can wait a year or more ! And new interface seems to be planned also. -
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Re: Is 3DGS dying?
[Re: ratchet]
#380048
08/11/11 18:38
08/11/11 18:38
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Joined: Feb 2009
Posts: 3,207 Germany, Magdeburg
Rei_Ayanami
Expert
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Expert
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
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Just my opinion:
- Outdated editors, that should be rewriten to today interface (like Unity where you access to textures, models, properties etc ... dircetl from the editor) (Also, new wed is being made atm)
Yeah, okay, there are not only programmers around, so - accepted.
- More templates ...
You cannot make serious game with templates, seriously...
- Lot more real today 3D scene demo with today 3D models and shaders , something like Torque 3D ocean demo, i mean with quality assets and effects to really power up the 3DGS image.
Why? You already bought it, and more customers would have no effect, cause i dont think jcl would hire people..
Last edited by Rei_Ayanami; 08/11/11 18:38.
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Re: Is 3DGS dying?
[Re: Rei_Ayanami]
#380089
08/12/11 07:28
08/12/11 07:28
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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I don't think that jcl will hire anyone even if that will be possible from budget side. GS stucked in old A6 times (all of editors, templates, models, textures, etc), and it can't come up to date by itself. All neat things are made by users, not by jcl. But it seems that he tries to get something new and up to date f.e. HDR, new WED (hopefully it will be better then GED), OpenAL, PhysX (implementation of which I don't really like). But still, GS is outdated, if not it's easy to use and learn Lite-C, a lot of users would already leave it, and there wont be new people buying it and starting with it.
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Re: Is 3DGS dying?
[Re: sPlKe]
#380102
08/12/11 13:36
08/12/11 13:36
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chris_oat
Unregistered
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chris_oat
Unregistered
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Honestly, I wouldn't know how to develop anything on any otehr engine. ... A few weeks ago I instlled Unity3D and tried it. And once again, I had no clue what to do. Unity may be a great tool for programmers or whatever, but for a guy like me it is pretty much useless. I will stay with GameStudio for the time being... exactly my experience aswell!
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Re: Is 3DGS dying?
[Re: Alessandro]
#385201
10/14/11 17:58
10/14/11 17:58
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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I would love Android support, and I would love Mac support (most of my friends are not gamers, and a lot of them have Macs, but they'd really like to play KarBOOM).
To me, those are the most important improvements (Android taking the cake).
Just for fun, I'd really like DirectX11 support as well (as an option).
Formerly known as JulzMighty. I made KarBOOM!
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