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Compact Framework Support? #352022
12/30/10 20:37
12/30/10 20:37
Joined: Aug 2003
Posts: 180
Reactor Core
NeutronBlue Offline OP
Member
NeutronBlue  Offline OP
Member

Joined: Aug 2003
Posts: 180
Reactor Core
Is there *any* hope of getting a 3DGS version running on Compact Framework, or mobile devices?
Software rendering is perfectly fine.
I would love to take the mobile code published by the company I work for (written by me) and add a simple 2D scroll/pan floorplan with clickable objects.
Not to mention the mobile app market is exploding with growth right now.
I'm interested in running on the WinMobile platform.


Dreaming ain't Doing..!
<sigh> Darn semicolons - I always manage to miss at least 1..!
Re: Compact Framework Support? [Re: NeutronBlue] #352029
12/30/10 22:03
12/30/10 22:03
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
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DJBMASTER  Offline
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Posts: 1,143
United Kingdom
I tried this about a year ago via the C# wrapper. I think if you have enough knowledge to convert parts of the wrapper from the standard framework to the compact one, you should be able to get it running on a mobile device I think.

I'm just guessing though laugh

Re: Compact Framework Support? [Re: DJBMASTER] #352034
12/30/10 22:53
12/30/10 22:53
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Posts: 5,210
İstanbul, Turkey
You still need the acknex.dll which will not work in ARM 6-7-8-9-11 processors that windows phones use.


3333333333
Re: Compact Framework Support? [Re: Quad] #352036
12/30/10 23:06
12/30/10 23:06
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Online
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alibaba  Online
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Joined: May 2008
Posts: 2,113
NRW/Germany
Quadraxas, do you have to kill all the hope grin


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Re: Compact Framework Support? [Re: alibaba] #352042
12/31/10 00:14
12/31/10 00:14
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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İstanbul, Turkey
no there is still hope, i think porting the engine to windows mobile wouldnot be too hard for jcl.


3333333333
Re: Compact Framework Support? [Re: Quad] #352043
12/31/10 00:17
12/31/10 00:17
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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probably porting lite-c would be a bit harder though. it would need an arm backend.

Re: Compact Framework Support? [Re: ventilator] #352045
12/31/10 00:21
12/31/10 00:21
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
the is still c-script as your saviour.


3333333333
Re: Compact Framework Support? [Re: ventilator] #352467
01/03/11 20:19
01/03/11 20:19
Joined: Aug 2003
Posts: 180
Reactor Core
NeutronBlue Offline OP
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NeutronBlue  Offline OP
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Posts: 180
Reactor Core
Originally Posted By: ventilator
probably porting lite-c would be a bit harder though. it would need an arm backend.


I agree.
It would probably have to be compiled to MSIL as the final "code".
Then at run-time, the JIT compiler (on device) would produce the correct native machine code targeting that device.


Dreaming ain't Doing..!
<sigh> Darn semicolons - I always manage to miss at least 1..!
Re: Compact Framework Support? [Re: NeutronBlue] #352523
01/04/11 08:08
01/04/11 08:08
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
To answer the original question: A Gamestudio version for mobile devices is planned, but won't be based on Compact Framework. The Windows version doesn't use NET Framework either.


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