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Re: WILL push A7 to its limit! [Re: Joozey] #352186
01/01/11 21:15
01/01/11 21:15
Joined: Sep 2010
Posts: 67
FutureRaptor Offline
Junior Member
FutureRaptor  Offline
Junior Member

Joined: Sep 2010
Posts: 67
Awesome

Last edited by FutureRaptor; 01/01/11 21:16.
Re: WILL push A7 to its limit! [Re: FutureRaptor] #352187
01/01/11 21:20
01/01/11 21:20
Joined: Dec 2010
Posts: 22
G
Gorilla123 Offline OP
Newbie
Gorilla123  Offline OP
Newbie
G

Joined: Dec 2010
Posts: 22
Thanks for the support guys, just started the game. Roel I could use some of your music and textures yes. And I would really like some custom made skyboxes, good looking, no cartoonish ones. I could also use some code snippets, if you know some that could be useful in my game please post them here.

Re: WILL push A7 to its limit! [Re: Gorilla123] #352189
01/01/11 21:20
01/01/11 21:20
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Why do you have two accounts, FutureRaptor aka Gorilla123?


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: WILL push A7 to its limit! [Re: Superku] #352212
01/01/11 23:49
01/01/11 23:49
Joined: Dec 2010
Posts: 22
G
Gorilla123 Offline OP
Newbie
Gorilla123  Offline OP
Newbie
G

Joined: Dec 2010
Posts: 22
FutureRaptor is my noob brother's account, i dont use it.

Re: WILL push A7 to its limit! [Re: Gorilla123] #352215
01/02/11 00:08
01/02/11 00:08
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
nice laugh

Re: WILL push A7 to its limit! [Re: FBL] #352220
01/02/11 03:51
01/02/11 03:51
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Sorry, but I really don't see this project going anywhere :\


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: WILL push A7 to its limit! [Re: Redeemer] #352224
01/02/11 08:31
01/02/11 08:31
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
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Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
It can be a good idea to first build some of the project,
and then show some screen shots of what you have, so we can see what the project is going to be.
you don't need a lot of art, just placeholders and some code.


Check out the throwing game here: The throwing game
Re: WILL push A7 to its limit! [Re: Roel] #352226
01/02/11 09:21
01/02/11 09:21
Joined: Dec 2010
Posts: 22
G
Gorilla123 Offline OP
Newbie
Gorilla123  Offline OP
Newbie
G

Joined: Dec 2010
Posts: 22
Will do that as soon as possible, probably in about 3 days to be exact. Any ideas of what shader I should use for my water?

Last edited by Gorilla123; 01/02/11 09:23.
Re: WILL push A7 to its limit! [Re: Gorilla123] #352228
01/02/11 10:31
01/02/11 10:31
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Quote:
Any ideas of what shader I should use for my water?


This sentence destroyed my imagination you will push A7 to its limits.


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: WILL push A7 to its limit! [Re: Liamissimo] #352231
01/02/11 11:03
01/02/11 11:03
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Originally Posted By: TheLiam
Quote:
Any ideas of what shader I should use for my water?


This sentence destroyed my imagination you will push A7 to its limits.


lol.

You needed so long?

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