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Re: WILL push A7 to its limit! [Re: JibbSmart] #376660
07/05/11 15:39
07/05/11 15:39
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Quote:
Anyway me and my team didn't fail, we gave up...

Make no mistake, failure is absolutely a direct consequence of giving up. I mean think about it, you're either failing or succeeding, and you're certainly not succeeding by giving up.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: WILL push A7 to its limit! [Re: Redeemer] #376673
07/05/11 17:30
07/05/11 17:30
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
I just want to make sure that everyone understands that this is NOT my fault here!


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: WILL push A7 to its limit! [Re: WretchedSid] #376676
07/05/11 18:00
07/05/11 18:00
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Originally Posted By: JustSid
I just want to make sure that everyone understands that this is NOT my fault here!

Sure!
Confess!
You'll get the comfy chair! grin

Re: WILL push A7 to its limit! [Re: Pappenheimer] #376680
07/05/11 18:33
07/05/11 18:33
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
i could write a story bout powerboats on par with cars. problem is cars sucked tongue

Re: WILL push A7 to its limit! [Re: JibbSmart] #376682
07/05/11 20:07
07/05/11 20:07
Joined: Dec 2010
Posts: 22
G
Gorilla123 Offline OP
Newbie
Gorilla123  Offline OP
Newbie
G

Joined: Dec 2010
Posts: 22
Although our game would not have been the best ever made with 3dgs, it certainly would have ranked in the top 100 (top 50 perhaps) made with a7. The game would have had some features that have never been seen in 3dgs games before like icebergs in a 3d water world. Of course that all takes a lot of work and we decided not to go ahead with the project in the end as we did not have enough time at the end of the day left for developing the project. Anyway I am done talking about this project, we are remaking/renaming our studio, we will now have 2 less members working with us, and we will focus on making some good games. NO PROMISES THIS TIME...

Re: WILL push A7 to its limit! [Re: Gorilla123] #376683
07/05/11 20:27
07/05/11 20:27
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
Serious User
MrGuest  Offline
Serious User
M

Joined: Jul 2008
Posts: 1,178
England
Originally Posted By: Gorilla123
NO PROMISES THIS TIME...
Woohoo! I'm not sure if this is something I should look forward to... crazy

Re: WILL push A7 to its limit! [Re: Gorilla123] #376695
07/05/11 22:14
07/05/11 22:14
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Originally Posted By: Gorilla123
The game would have had some features that have never been seen in 3dgs games before like icebergs in a 3d water world.



I want this so bad. Seriously.


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: WILL push A7 to its limit! [Re: Liamissimo] #376709
07/06/11 01:57
07/06/11 01:57
Joined: Dec 2010
Posts: 22
G
Gorilla123 Offline OP
Newbie
Gorilla123  Offline OP
Newbie
G

Joined: Dec 2010
Posts: 22
Originally Posted By: Liamissimo
Originally Posted By: Gorilla123
The game would have had some features that have never been seen in 3dgs games before like icebergs in a 3d water world.



I want this so bad. Seriously.


It wouldnt be extremely hard to make but the 3d water would probably cause most of the problems. The icebergs are pretty easy to make and so are the physics. Just the water part is quite difficult and if you want good quality water you will probably have to make your own shader.

Last edited by Gorilla123; 07/06/11 01:57.
Re: WILL push A7 to its limit! [Re: Gorilla123] #376710
07/06/11 02:20
07/06/11 02:20
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
I highly recommend you do learn how to write your own shaders. It doesn't take much time at all to be able to do your own tweaks and even simple effects, and then it won't be long after that until you're learning more complex effects.

Many users who don't know how to write shaders avoid trying out of intimidation -- the assumption that shaders are difficult. The thing is, most shaders are short (they need to be fast, right?). They use relatively simple maths (except for some "standard" matrix operations that are the same in almost all shaders). And they are visual.

Jibb

Last edited by JibbSmart; 07/06/11 02:39.

Formerly known as JulzMighty.
I made KarBOOM!
Re: WILL push A7 to its limit! [Re: JibbSmart] #376713
07/06/11 02:48
07/06/11 02:48
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
Quote:
And they are visual.
And that´s why I love them!

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