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Possible not to rotate Collision Hull when rotating? #352391
01/03/11 13:14
01/03/11 13:14
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline OP
Serious User
Rackscha  Offline OP
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Hi,
Maybe i missed something in the Manual, but is it possible when i rotate an object, that its collisionhull does NOT rotate with it? So it remains at its start angle.

Greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Possible not to rotate Collision Hull when rotating? [Re: Rackscha] #352407
01/03/11 14:57
01/03/11 14:57

M
mercuryus
Unregistered
mercuryus
Unregistered
M



-> Handbuch Kollision: AABB-System, c_move: USE_AABB) //nur in Pro Edition?

Re: Possible not to rotate Collision Hull when rotating? [Re: ] #352411
01/03/11 15:05
01/03/11 15:05
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
could use another invisible passable model to display the visual rotation, though am not sure if this is a suitable workaround for your project

Re: Possible not to rotate Collision Hull when rotating? [Re: darkinferno] #352432
01/03/11 16:57
01/03/11 16:57
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
You could loop through all the vertices and and move them with
vec_rotate, but thats really ugly and tricky.

Or maybe a vec_rotate of all the corners of the collision hull
may be possible...

Darkinferno's idea would be my REAL suggestion...




"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Possible not to rotate Collision Hull when rotating? [Re: EvilSOB] #352436
01/03/11 17:36
01/03/11 17:36
Joined: Oct 2009
Posts: 149
Germany
M
muffel Offline
Member
muffel  Offline
Member
M

Joined: Oct 2009
Posts: 149
Germany
since there is a suggestion of only moving the vertices:

another difficult method:

Write your own AABB Collision algorithm

muffel

Re: Possible not to rotate Collision Hull when rotating? [Re: muffel] #352439
01/03/11 17:47
01/03/11 17:47
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline OP
Serious User
Rackscha  Offline OP
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Thanks for your answers laugh

Greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development


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