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Water extends into skybox? #353157
01/08/11 01:06
01/08/11 01:06
Joined: Jul 2008
Posts: 223
Pittsburgh
The_Clyde Offline OP
Member
The_Clyde  Offline OP
Member

Joined: Jul 2008
Posts: 223
Pittsburgh
I feel silly having to ask this, but what's the best way to have a vast expanse, such as water, that continues past the area the player can go but visibly extends off into the skybox, seemingly becoming the horizon?

Re: Water extends into skybox? [Re: The_Clyde] #353160
01/08/11 01:09
01/08/11 01:09
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
use a terrain with level_loadendless
it's the best idea i have grin


Visit my site: www.masterq32.de
Re: Water extends into skybox? [Re: MasterQ32] #353168
01/08/11 02:16
01/08/11 02:16
Joined: Jul 2008
Posts: 223
Pittsburgh
The_Clyde Offline OP
Member
The_Clyde  Offline OP
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Joined: Jul 2008
Posts: 223
Pittsburgh
Close, but I'm trying to make a cluster of tiny islands pretty much in the middle of nowhere. What I'm trying to avoid is having a great big water plane placed in WED, that you can see the edges of before it hits the horizon line...

Re: Water extends into skybox? [Re: The_Clyde] #354102
01/15/11 17:44
01/15/11 17:44
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
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Joey  Offline
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Joined: Jan 2003
Posts: 4,615
Cambridge
Try to use a disc. When you don't move too high above the islands you won't notice the edges.
Another idea is to use a vertex shader which always extends to the horizon. You'd only need four vertices here. I think Crysis uses something similar; the sea is actually calculated in view space and thus uses only relatively few polygons.

Re: Water extends into skybox? [Re: Joey] #354105
01/15/11 19:51
01/15/11 19:51
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
It anyways will never hit the horizon. Thanks to clipping. What I do is to let the horizon fade into one fixed color and make the whater fade into that same color. While completely reflecting the sky ther basicly does the same, it usually isn´t able to completely hide the transition.

Re: Water extends into skybox? [Re: Slin] #354307
01/17/11 16:34
01/17/11 16:34
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
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Joey  Offline
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Joined: Jan 2003
Posts: 4,615
Cambridge
With a shader this would be possible. Or you use a sky dome in front of your water entity in order to hide the transition.


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