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Skycube size #353547
01/11/11 10:20
01/11/11 10:20
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline OP
Expert
William  Offline OP
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
All my +6 skycube textures are at 6144x1024. What I am wondering is does the engine split this into the six 1024x1024 properly and that I should not worry about hitting and texture size limits on peoples graphics cards?


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Skycube size [Re: William] #353549
01/11/11 11:26
01/11/11 11:26
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
The engine does not split textures. For this reason, when you have a huge texture, use a DDS image with one additional mipmap. This way the people with texture limits below 8192 can also see your sky cube, although with half resolution.

Re: Skycube size [Re: jcl] #353562
01/11/11 13:25
01/11/11 13:25
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline OP
Expert
William  Offline OP
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
This is quite unfortunate as .dds is not as good quality. As well, half of my textures resolution still wouldn't be supported on old graphics cards. I don't know why we have to use a +6 texture anyways... as it's a waste of space and resolution. Other engines make skycubes comprised from individual images. This is much easier to do the art for too.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/

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