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button behaviour update
#353778
01/12/11 21:22
01/12/11 21:22
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Joined: Mar 2006
Posts: 2,252
Hummel
OP
Expert
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OP
Expert
Joined: Mar 2006
Posts: 2,252
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Hi, I think it´s eventually time to rework the old button behaviour to make it more Windows-like. Actually this is something I dont want to spend time in as a developer who is using GS to avoid such kind of work. On the other hand I´m sure can implement that away easier and more efficient directly into the engine. Grüße
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Re: button behaviour update
[Re: Hummel]
#353779
01/12/11 21:23
01/12/11 21:23
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Re: button behaviour update
[Re: HeelX]
#353780
01/12/11 21:26
01/12/11 21:26
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Some guys in black dresses with big guns told me to be "+1" on this request D: Edit: Oh and they also told me that I will go straight to hell (thats the place where Frau von der Layen reads "Märchen" the whole day and shakira makes "music") when the feature doesn't get implemented. So please don't let me suffer this and do Hummel a favor!
Last edited by JustSid; 01/12/11 21:28.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: button behaviour update
[Re: WretchedSid]
#353795
01/12/11 23:29
01/12/11 23:29
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Signed. I wonder if it'd be useful for a forum to have a "ditto" button on each post -- HeelX would be the first to say "signed" and then it would say "2 users ditto this post".
I feel like I'm spamming when I just say "signed", but I really want to help make it apparent that a bunch of people would like this feature.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: button behaviour update
[Re: Lukas]
#353840
01/13/11 15:08
01/13/11 15:08
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Now that we're at it, you could also add the possibility to add texts to buttons that can change their color or position when the mouse is above or clicking the button. That would be very useful if you have many buttons with the same background bitmap but different texts, so you don't have to create own bitmaps for each button. A big thumb-up for that! Almost every button in my game has some text associated with it (that I place with a digits element). It makes sense for buttons to have their own text property with colour and offset values. I'd say the button definition itself shouldn't change (for backwards-compatibility's sake), but add functions that activate this extra functionality (like text, font, colour depending on button state [hover, active, inactive]), and we can call these functions in a startup-function. Jibb
Formerly known as JulzMighty. I made KarBOOM!
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