Wheel joints and 6D joints can be equipped with a suspension/damper element and a motor that applies torque to an axis, thus allowing for the realistic modeling of vehicles or other machinery
Is this already implemented for 6D joints?
no science involved
Re: Equivalent to setmotor
[Re: fogman]
#354267 01/17/1112:4101/17/1112:41
No, it would in fact be rather easy - so easy that we're hoping that other people implement that before we have to do it. Our engine plans for the next time are the long-overdue OpenAL library, then the final shooter template, and after that, various feature improvements like cloth and softbody physics. If no user has done that inbetween.
Re: Equivalent to setmotor
[Re: fogman]
#354586 01/20/1112:1201/20/1112:12
I hope somebody will do it soon (softbody I meant). Maybe somebody has a solution or ready plugin, pls post me. I red about FastSLM and bulletphysics - very intresting but I do not now how to use it in 3dgs.
>>>>> some help needed <<<<<<
And sorry for my bad enlish
A8 PRO Worst possible programmer (as bad as my english)