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Particles ZNEAR? #354152
01/16/11 06:37
01/16/11 06:37
Joined: Jan 2011
Posts: 122
GUILIN , CHINA
tzw Offline OP
Member
tzw  Offline OP
Member

Joined: Jan 2011
Posts: 122
GUILIN , CHINA
hi,folks.i use particles as my weapons'muzzle because create a entity as muzzle is so slow that can not be set the correct position. But problem is the particles always be clipped out when the player near the wall.so is it possible to set the particles like entity's ZNEAR to prevent clipping by walls or other entities?
well,i am chinese. my english is very poor. please help me!


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Re: Particles ZNEAR? [Re: tzw] #354164
01/16/11 09:42
01/16/11 09:42
Joined: Jan 2011
Posts: 122
GUILIN , CHINA
tzw Offline OP
Member
tzw  Offline OP
Member

Joined: Jan 2011
Posts: 122
GUILIN , CHINA
help me please

Re: Particles ZNEAR? [Re: tzw] #354167
01/16/11 10:04
01/16/11 10:04
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Dude, using entities as a muzzleflash is a way comfortable, and setting it in right way is very easy, BTW you can set ZNEAR flag on it. To see an example, search for AUM's weapon workshops (from 58 to 60 I guess). And it's not that slow, really, all current games are using sprites not particles laugh


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Re: Particles ZNEAR? [Re: tzw] #354168
01/16/11 10:05
01/16/11 10:05
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline
User
snake67  Offline
User

Joined: Sep 2003
Posts: 648
Switzerland
Hi

I would use a sprite or better a model for the muzzle effect. I made a tut some time ago (download link at bottom is dead). Butr the tut is still usable:
Snake67's Muzzle Flash Tutorial

to late smirk

Last edited by snake67; 01/16/11 10:05.
Re: Particles ZNEAR? [Re: snake67] #354170
01/16/11 10:30
01/16/11 10:30
Joined: Jan 2011
Posts: 122
GUILIN , CHINA
tzw Offline OP
Member
tzw  Offline OP
Member

Joined: Jan 2011
Posts: 122
GUILIN , CHINA
well, i have tried to create the spirite at runtime--which is a only 3kb tga picture.but it ...well,when the player is moving,the muzzle can not "catch" up with the player,especially the weapons function's loop is too long(because of lots of guns). your tut give me another way make it, thx a lot

Last edited by tzw; 01/16/11 10:44.

Full of my eyes are class struggles.....
Re: Particles ZNEAR? [Re: tzw] #354178
01/16/11 12:23
01/16/11 12:23
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
You are welcome laugh


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