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Fire Effect: Using GIF Animations in GameStudio? #354342
01/17/11 20:45
01/17/11 20:45
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline OP
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Rondidon  Offline OP
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Hello,

I`m wondering if there`s a way to use GIF animations in GameStudio A7. I want to create a good-looking fire effect for oil barrels that is 2D animation based. I don`t want to use particles anymore because they`re very slow and just don`t look realistic for fire. Is there a way to do this?
If not: Would you share a great and fast particle-based fire effect? wink



I`m aiming for this:





Re: Fire Effect: Using GIF Animations in GameStudio? [Re: Rondidon] #354346
01/17/11 20:59
01/17/11 20:59
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Convert the gif animation into a sprite+X.tga/bmp/pcx. The sprites with several flames are explained in the manual.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: Fire Effect: Using GIF Animations in GameStudio? [Re: Superku] #354347
01/17/11 21:00
01/17/11 21:00
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline OP
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Rondidon  Offline OP
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Silly question: How can I convert gifs into a+x.tga animation (+ alpha channel)?

Re: Fire Effect: Using GIF Animations in GameStudio? [Re: Rondidon] #354349
01/17/11 21:19
01/17/11 21:19
Joined: Oct 2008
Posts: 681
Germany
Ayumi Offline
User
Ayumi  Offline
User

Joined: Oct 2008
Posts: 681
Germany
Indem du z.b. in gimp deine GIF bilder oeffnest, sie umbennenst und
einzeln als "name+nummer" speicherst.Ich seh da allerdings einen
grossen Nachteil: Es sind nur 9 bilder zulaessig, falls das seit der
A6 nicht geaendert wurde(+0 bis +9)

Re: Fire Effect: Using GIF Animations in GameStudio? [Re: Rondidon] #354350
01/17/11 21:20
01/17/11 21:20
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Use "Irfan View".


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Fire Effect: Using GIF Animations in GameStudio? [Re: Ayumi] #354351
01/17/11 21:31
01/17/11 21:31
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline OP
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Rondidon  Offline OP
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Before I spend days on a new fire effect: There`s no predefined one? No simple TGA-animation, no simple particle effect that looks at least a bit like fire and doesn`t kill the performance?

Re: Fire Effect: Using GIF Animations in GameStudio? [Re: Rondidon] #354358
01/17/11 23:46
01/17/11 23:46
Joined: Jan 2011
Posts: 120
United States
Logan Offline
Member
Logan  Offline
Member

Joined: Jan 2011
Posts: 120
United States
Not really I don't think. I'd imagine Conitec advises users to use particles for fire--though your reasons for not wanting to are legitimate. That said... there HAS to be one floating around on the internet, eh?

Long live Commander Keen.

Re: Fire Effect: Using GIF Animations in GameStudio? [Re: Logan] #354373
01/18/11 01:46
01/18/11 01:46
Joined: Sep 2010
Posts: 67
FutureRaptor Offline
Junior Member
FutureRaptor  Offline
Junior Member

Joined: Sep 2010
Posts: 67
This is why I think Game Studio should support GIFs. Simple GIF support would make everything easier. There would be no need for Irfan views or extra needed code.


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