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Expert Level Designer #354571
01/20/11 05:01
01/20/11 05:01
Joined: Jan 2009
Posts: 78
always overseas
S
SeaCancer Offline OP
Junior Member
SeaCancer  Offline OP
Junior Member
S

Joined: Jan 2009
Posts: 78
always overseas
Hi All,

I need an expert Level Designer to produce Hi-def levels for this prototype

Levels must be compatible with WED we don't want to modify the 3,000 line of the scripts developed so far laugh

financially, it depends on the quality of each level! professionally speaking laugh

we will use the old WED file as a guide for the new one!











Last edited by SeaCancer; 01/20/11 13:19.
Re: Expert Level Designer [Re: SeaCancer] #354572
01/20/11 06:09
01/20/11 06:09
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
Its quite hard to find some good level designer and on top of that its also a very time consuming task.
Combining indoor outdoor elements makes it even harder.

I am not sure if you can afford the "amount" of expert you would need for your task.

Also when requesting such things a levelmap or sketch would help to determine the scale of the work. Some top-down view, a few notes and a few more infos would do the trick.


cheers and have a nice one


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Expert Level Designer [Re: Blattsalat] #354579
01/20/11 10:19
01/20/11 10:19
Joined: Jan 2009
Posts: 78
always overseas
S
SeaCancer Offline OP
Junior Member
SeaCancer  Offline OP
Junior Member
S

Joined: Jan 2009
Posts: 78
always overseas
Originally Posted By: Blattsalat
Its quite hard to find some good level designer and on top of that its also a very time consuming task.


I know,, but people became advanced in 3D and level design laugh
I saw good work in Gamestudio gallery even in your portfolio

Originally Posted By: Blattsalat
Combining indoor outdoor elements makes it even harder.


No combination at all my friend, they are separated levels
photos above from 3 levels!

Originally Posted By: Blattsalat
I am not sure if you can afford the "amount" of expert you would need for your task.


A designer that knows exactly when & how to use lights, sprites and excellent textures and materials (for shaders if needed).
He must be able to swim behind the required and suppose new changes that might improve the gameplay.

Originally Posted By: Blattsalat
Also when requesting such things a levelmap or sketch would help to determine the scale of the work. Some top-down view, a few notes and a few more infos would do the trick.


we have this, sure we do!
we also can send the old levels for the needed scale, because the character is jumping and climbing in outdoors levels (without map entities) depending on the spaces between blocks

Originally Posted By: Blattsalat
cheers and have a nice one


you too, and thank you for your notes!
if you have the time to be a member of this project, please let me know.

Last edited by SeaCancer; 01/20/11 10:23.
Re: Expert Level Designer [Re: SeaCancer] #354583
01/20/11 11:42
01/20/11 11:42
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Originally Posted By: SeaCancer
Hi All,
I need an expert Level Designer to produce Hi-def levels for this prototype

This link will certainly help you.
eg: http://xfckup.carbonmade.com/

Originally Posted By: SeaCancer
Levels must be compatible with WED we don't want to modify the 3,000 line of the scripts developed so far laugh

Are there any restrictions for level design, like the convex or concave blocks will be used only?

Originally Posted By: SeaCancer
we will use the old WED file as ref. for the new one!

What Version do you use for this project?


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: Expert Level Designer [Re: rojart] #354592
01/20/11 13:17
01/20/11 13:17
Joined: Jan 2009
Posts: 78
always overseas
S
SeaCancer Offline OP
Junior Member
SeaCancer  Offline OP
Junior Member
S

Joined: Jan 2009
Posts: 78
always overseas
Originally Posted By: rojart
This link will certainly help you.
eg: http://xfckup.carbonmade.com/


Thank you Alot, this is the soul of game development society
laugh
This needs a mug of coffee during browsing laugh

Originally Posted By: rojart
Are there any restrictions for level design, like the convex or concave blocks will be used only?


I prefer convex blocks, if there is a need for concave surface we can replace that by a model,, Actually I am afraid of having bugs with concave blocks, during collision I mean!

Originally Posted By: rojart
What Version do you use for this project?


The last update of A6. I don't know why I love this version! laugh
But for sure no mind to use newer

Last edited by SeaCancer; 01/20/11 13:18.
Re: Expert Level Designer [Re: SeaCancer] #355452
01/27/11 07:21
01/27/11 07:21
Joined: Jan 2009
Posts: 78
always overseas
S
SeaCancer Offline OP
Junior Member
SeaCancer  Offline OP
Junior Member
S

Joined: Jan 2009
Posts: 78
always overseas
position Taken,, Thank you!


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