I would like to know if there is any way to export models in med and preserve the texture coordinates? I would like to be able to edit models in 3d studio max whitout reskinning everything.
I have found that if you work with .fbx exporting and importing - back and forth between 3ds max and med... all textures re-align... It has worked best for me in the past...
I try exporting it using the FBX plugin given above, but when I open it in 3DSMax 2011, the animation won't be carried over to 3DSMax. can you solve this?
sorry about prev question, solved the texture problems.