Hi.
Thank you for the answer Marco,
I understand, But if I use a standard shader, for example this:
vs.1.0
dp4 oPos.x,v0,c0
dp4 oPos.y,v0,c1
dp4 oPos.z,v0,c2
dp4 oPos.w,v0,c3
mov oD0,c4
WORLD –VIEW-PROJ = a1,a2,a3,a4
a5,a6,a7,a8
a9,a10,a11,a12
a13,a14,a15,a16
c0=a1 – a2 – a3 – a4
c1=a5- a6 – a7 – a8
c2=a9 – a10 – a11
c3=a13 - a14 – a15 – a16
Greet.
Salva
How does 3DGS to know it?