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Re: Survive! 0.6 Alpha / online team survival game [Re: darkinferno] #356033
01/30/11 16:45
01/30/11 16:45
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
nochmal ein feedback:
wäre es möglich, einen fenstermodus einzubauen??
ich würde nebenher gerne chatten und muss dann imer das spiel beenden, da ich es nach einem fensterwechsel nicht mehr aufrufen kann...
wäre toll und sollte nicht zu schwer sein

aber sonst:
mach weiter so!


Visit my site: www.masterq32.de
Re: Survive! 0.6 Alpha / online team survival game [Re: MasterQ32] #356034
01/30/11 16:47
01/30/11 16:47
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Online
Expert
alibaba  Online
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
Das kann man schon im Menü wink


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: Survive! 0.6 Alpha / online team survival game [Re: alibaba] #356046
01/30/11 17:52
01/30/11 17:52
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Why do I stuck in game? Like I've faced a wall and health is decreasing then! WTF?
One more question, you use OpenAL sounds? Where did you get it? laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Survive! 0.6 Alpha / online team survival game [Re: 3run] #356059
01/30/11 19:02
01/30/11 19:02
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline

Programmer
Lukas  Offline

Programmer

Joined: May 2007
Posts: 2,043
Germany
I have played your game a bit more, and so far we always kept one monster alive to be able to build our base. So, maybe you should make the game more like we are playing it.

Like, you could make a mode in which there won't be any waves for a long time, or where we have to trigger the wave. To prevent the player from making infinitely big bases, just put a number of crates there and don't let any new crates fall down. This way, this game is about how to best use the available crates.

(Also, a fun mode would be cool where you can build a huge base from a top view grin )

Re: Survive! 0.6 Alpha / online team survival game [Re: Lukas] #356064
01/30/11 19:22
01/30/11 19:22
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline OP
User
SchokoKeks  Offline OP
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
@Richi007 Das geht schon, in den Options und dann unter der Auflösungseinstellung

@3Run: I'Ve never heared of this bug. There are invisible boundries where you wouldnt except them on the level sides. You don't get damage there though, it must've been some enemy hitting you. If someone else ever had the same problem, please report!
EDIT: OpenAL is used by Anet for its voice chat feature (which i can't use currently), its not used for any sound in the game.

@Lukas: I still haven't decided on what to do with the build mode. Maybe I'll add a second server where the round time is very long and you have a lot more time (and a few more crates). triggering rounds is cool too, but you'd need a good system where all players are able to agree on the time.


Other news: I've uploaded a youtube video, you can find it in the first post or here:
http://www.youtube.com/watch?v=IwolNVtikT8

Tell me if you like it. The scenes where all recorded today, I know you've had bigger buildings but I don't have footage of it.

Last edited by SchokoKeks; 01/30/11 19:28.
Re: Survive! 0.6 Alpha / online team survival game [Re: SchokoKeks] #356083
01/30/11 20:24
01/30/11 20:24
Joined: Jan 2011
Posts: 797
Da wo du nicht bist! Muhahaha!
xxxxxxx Offline
User
xxxxxxx  Offline
User

Joined: Jan 2011
Posts: 797
Da wo du nicht bist! Muhahaha!
Ich heute mal dein Spiel ohne diesen Toon effect gespielt sah ohne viel besser aus! Behebt den Stencil Bugbei den wölfen, bäumen hexen und teufeln(du kannst mir die modelle auch per PM zuschicken dann mach ich das) aber ich kann das netmehr ertragen cry!
mfg
xxxxxxx


Es ist immer wieder erstaunlich, dass Leute die riesen Scripte schreiben die einfachsten sachen nicht können zb. mich mit SIEBEN x zu schreiben! tongue
Re: Survive! 0.6 Alpha / online team survival game [Re: xxxxxxx] #356140
01/31/11 02:58
01/31/11 02:58
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
need a sprint laugh really, carrying boxes is annoying, a spring would help, do something to make it not cause too much advantage though, cant shoot ? horrible accuracy ?

Re: Survive! 0.6 Alpha / online team survival game [Re: darkinferno] #356145
01/31/11 07:24
01/31/11 07:24
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Absolutely agree with darkinferno, you need to add sprint, that will make game more dynamic, but don't make player unable to shoot, just horrible reduce accuracy. But add stamina to sprint! That will prevent running around players, so monsters will be able to eat them grin You need to improve gun part... Guns are unbalanced! Add some recoil! Revolver is reloading too slow! Better to make player change whole barrel, rather then inserting each bullet...


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Survive! 0.6 Alpha / online team survival game [Re: 3run] #356154
01/31/11 09:34
01/31/11 09:34
Joined: Sep 2003
Posts: 303
Germany
Clemens Offline
Senior Member
Clemens  Offline
Senior Member

Joined: Sep 2003
Posts: 303
Germany
Ability to run, I already suggested. I like 3runs idea of stamina to sprint. But while you're waiting for the next wave, there should be no limit.

I don't think, that the revolver should be balanced with the other weapons: harder leves, bigger weapons is the device of that game! But you're right that the later weapons are not that good balanced - you always use the mg - never use the later coming shotgun (much to slow reload time...)

Re: Survive! 0.6 Alpha / online team survival game [Re: Clemens] #356180
01/31/11 12:47
01/31/11 12:47
Joined: Oct 2008
Posts: 51
Germany
C
CetiLiteC Offline
Junior Member
CetiLiteC  Offline
Junior Member
C

Joined: Oct 2008
Posts: 51
Germany
Chdcchris and me played for more than one hour, we died 3 times both and here is the result:

It's a really addictive game!! grin

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