Define a material, like so:
Code:
material mat_fur {}
Then, make a starter function like so:
Code:
starter init_fur{
effect_load(mat_fur,"fur.fx");
}
Then, apply your material to an entity's action, like so:
Code:
action test{
my.material = mat_fur;
}
That's it! Just keep in mind - chances are that shader will not work because RenderMonkey is directX 9 based, and 3dgs is directX 8.1.