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How to increase the distance at which terrain shows up? #355587
01/28/11 02:46
01/28/11 02:46
Joined: Dec 2010
Posts: 22
G
Gorilla123 Offline OP
Newbie
Gorilla123  Offline OP
Newbie
G

Joined: Dec 2010
Posts: 22
Hello, how do you increase the distance at which new terrain forms when using the level_loadendless function because the terrain forms really close to the camera, and it looks unrealistic. Thanks guys, I really hope thats possible!

Re: How to increase the distance at which terrain shows up? [Re: Gorilla123] #355592
01/28/11 04:54
01/28/11 04:54
Joined: Dec 2010
Posts: 22
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Gorilla123 Offline OP
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Gorilla123  Offline OP
Newbie
G

Joined: Dec 2010
Posts: 22
Never mind, I realized increasing the terrain size does the job. But now a have a new question, how do I make my models not be cloned all around the map? Btw I use ent_create to put the models in my game.

Re: How to increase the distance at which terrain shows up? [Re: Gorilla123] #355598
01/28/11 09:05
01/28/11 09:05
Joined: Dec 2010
Posts: 66
München (Germany)
dice Offline
Junior Member
dice  Offline
Junior Member

Joined: Dec 2010
Posts: 66
München (Germany)
Pls give Code Examples! Cant help you anyway...

Maybe use ent_remove?!

Re: How to increase the distance at which terrain shows up? [Re: dice] #355601
01/28/11 09:20
01/28/11 09:20
Joined: Mar 2010
Posts: 75
YellowAfterlife Offline
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YellowAfterlife  Offline
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Joined: Mar 2010
Posts: 75
You should tak a look at file Samples\infinite_terrain.c. It demonstrates how to use infinite terrain nicely. If you have picked tiny terrain, you might be able to see the player's back when looking in certain directions. To get rid of this, use larger terrain, or add in fog with far range not larger than terrain size.


Unfortunately, I've not worked with 3dGS for a while now, but it was fun

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