"is there a good path finding that would avoid blocks? they would turn if and find another way if they are blocked?", maybe c_trace for detecting the blocks as event and than an action to walk around it? e.g.;
pppppppppppppppppppppppentity--------*block ---------->
ppppppppppppppppppppppppppppppppp**\_____/
*event
**action
ignore the p's
Last edited by reknak; 02/07/11 12:18.