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Re: I Hate WED [Re: xxxxxxx] #361623
03/03/11 23:26
03/03/11 23:26
Joined: Nov 2008
Posts: 15
H
Hallucinogen Offline
Newbie
Hallucinogen  Offline
Newbie
H

Joined: Nov 2008
Posts: 15
Having to click "recreate views" in WED everytime i run my game in full screen. Its done the same on an old system with an NVIDIA GFX card and also on my new setup with ATI <- theres me thinking it was driver related problems frown.

Re: I Hate WED [Re: Hallucinogen] #361739
03/04/11 19:38
03/04/11 19:38
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Same for MED, when after playing games (running applications) in fullscreen mode, MED and WED views are stucked.


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Re: I Hate WED [Re: 3run] #361757
03/04/11 21:15
03/04/11 21:15
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
For most games, you dont even need WED.

The only thing where its really nessesary is when you build
"block" levels that have to be compiled (static light).
But since most games dont require it (using Model-based levels and shaders),
its a tool that can be fortunately bypassed.
Also WED should have supported an engine-rendering editor view like 10 years ago... the program reminds me
of these 50s American cars in Cuba, that get constanty
refitted.

For many demos I used my own leveleditor, used some external tileeditor or just generated the levelcontent by
script.

What I would want from a new WED is a better way to
organise elements. In an easy to manage tree with subfolders
and objectgroups, and extendable objectclasses.
Smart would be to base the levelformat completely on XML,
wich can be easily manipulated manually or by custom code.



MED I see as an intermediary or beginners tool.
For that its quite ok.

SED is relatively good for a custom IDE,
and can be bypassed easily if you dislike it.

Re: I Hate WED [Re: Damocles_] #361803
03/05/11 04:29
03/05/11 04:29
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
yes an xml parser for tags would be beautiful.

Re: I Hate WED [Re: lostclimate] #361849
03/05/11 15:01
03/05/11 15:01
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Generally, Raw Development data (not the published/compiled files)
Should base on some generic fileformat.
XML is perfect for such description-tasks like a level.

Its easily extentable (furure proof), and offers the option to manually edit
the data.
(for example switching all textureA with TextureB, or changing file-paths, just
using a simple text-editor replace.)

The user ist not required to understand xml, when WED
uses it.

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