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PROC_NOFREEZE #359374
02/17/11 02:25
02/17/11 02:25
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Quote:
PROC_NOFREEZE didn't work properly (fixed in 8.03.2)

Does PROC_NOFREEZE work for anyone? If so, could you please provide a small working example?
Thanks!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: PROC_NOFREEZE [Re: Superku] #359381
02/17/11 05:24
02/17/11 05:24
Joined: Jan 2011
Posts: 120
United States
Logan Offline
Member
Logan  Offline
Member

Joined: Jan 2011
Posts: 120
United States
I've tried using it a few times and it never worked. I had to resort to workarounds each time. I didn't want to report it as a bug because I always post bug reports that end up being my fault and then I look like an idiot.

Re: PROC_NOFREEZE [Re: Logan] #359505
02/18/11 01:28
02/18/11 01:28
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
Serious User
MrGuest  Offline
Serious User
M

Joined: Jul 2008
Posts: 1,178
England
Originally Posted By: Logan
I've tried using it a few times and it never worked. I had to resort to workarounds each time. I didn't want to report it as a bug because I always post bug reports that end up being my fault and then I look like an idiot.
lol, welcome to my world

here's what i tried a while ago but didn't get it working, didn't really need it though so never reported it

Code:
#include <acknex.h>
#include <default.c>

void func_willFreeze(){
	
	while(1){
		
		DEBUG_VAR(1, 40);
		wait(1);
	}
}

void func_wontFreeze(){
	
	while(1){
		
		proc_mode = PROC_NOFREEZE;
		DEBUG_VAR(1, 80);
		wait(1);
	}
}

void freeze_toggle(){
	freeze_mode = 2 - freeze_mode;
}


void main(){
	
	on_f = freeze_toggle;
	
	func_willFreeze();
	func_wontFreeze();
}



Re: PROC_NOFREEZE [Re: MrGuest] #360179
02/22/11 16:34
02/22/11 16:34
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Originally Posted By: JCL
This is indeed still the PROC_NOFREEZE bug. It was listed as fixed, but for some reason the fix never made it into the release. I promise that it will be included in the next release.



"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: PROC_NOFREEZE [Re: Superku] #372036
05/27/11 15:14
05/27/11 15:14
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
Serious User
pegamode  Offline
Serious User

Joined: Feb 2006
Posts: 1,011
Germany
Hmmm ... I still don't get PROC_NOFREEZE working, although it should be fixed in the current version.

Can someone confirm that it was fixed this time?

Regards,
Pegamode.

Re: PROC_NOFREEZE [Re: pegamode] #372222
05/30/11 12:30
05/30/11 12:30
Joined: Oct 2005
Posts: 57
P
picoder Offline
Junior Member
picoder  Offline
Junior Member
P

Joined: Oct 2005
Posts: 57
I tested it by v8.20.1 but PROC_NOFREEZE still doesn't work.

Re: PROC_NOFREEZE [Re: picoder] #372466
06/01/11 15:55
06/01/11 15:55
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
Serious User
pegamode  Offline
Serious User

Joined: Feb 2006
Posts: 1,011
Germany
It was my fault.

PROC_NOFREEZE works ins v8.20.1.

For for information take a look here:

http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&topic=44816

Regards,
Pegamode.


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